Difference between revisions of "Abolishing Flames (3.5e Spell)"

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|date_created=June 13, 2009
 
|date_created=June 13, 2009
 
|status=Completed
 
|status=Completed
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|balance=Fighter
 
}}
 
}}
  
{{Spell
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{{3.5e Spell
 
|name=Abolishing Flames
 
|name=Abolishing Flames
 
|school=Evocation
 
|school=Evocation
 
|desc=Fire, Good
 
|desc=Fire, Good
|lvl=[[SRD:Cleric|Cleric]] 7
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|lvl=Cleric 7
 
|comp=V, S, DF
 
|comp=V, S, DF
 
|casttime=1 [[SRD:Standard Actions|standard action]]
 
|casttime=1 [[SRD:Standard Actions|standard action]]
|range=Medium (100 ft. + 10 ft./[[SRD:Caster Level|level]])
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|range=medium
 
|dur=Instantaneous
 
|dur=Instantaneous
 
|tsea=a
 
|tsea=a
|subj=Up to 20-ft.-radius spread
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|subj=Up to a 30 ft. radius spread
|save=[[SRD:Saving Throw#Reflex|Reflex]] half and [[SRD:Saving Throw#Fortitude|Fortitude]] negates (read text)
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|save=[[SRD:Saving Throw#Reflex|Reflex]] half and [[SRD:Saving Throw#Fortitude|Fortitude]] partial or negates (see text)
|sr=Yes and No (read text)
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|sr=Yes
 
}}
 
}}
  
You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, range and point of detonation is controlled by you within the spell's established limits. Against most creatures, the abolishing flames act exactly like a ''[[SRD:Fireball|fireball]]'' spell that deals 1d6 [[SRD:Fire Effect|fire]] damage per [[SRD:Caster Level|caster level]] (max 20d6).
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[[Summary::You hurl a mass of divine fire at your enemy that expands into an explosive burst.]] The scope, blast radius, and point of detonation may be freely controlled by you within the spell's established limits, but the resulting explosion must be spherical. Against most creatures, the abolishing flames act exactly like a ''[[SRD:Fireball|fireball]]'' spell that deals 1d6 [[SRD:Fire Effect|fire]] damage per [[SRD:Caster Level|caster level]] (max 20d6).
  
When the spell deals damage to [[SRD:Undead Type|undead]] or [[SRD:Neutral Evil|evil]] creatures, half of the damage dealt stems from a divine source and is not reduced by any sort of resistance or immunity to fire. On targets such as these, the abolishing flames continue to burn for 1 [[SRD:Round|round]]/2 caster levels and can only be smothered by ''[[SRD:Quench|quench]]'', a successful [[SRD:Dispel Magic|dispel]] or a ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Greater Restoration|greater restoration]]'' spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 [[SRD:Caster Level|caster levels]] (max 10d6). This damage allows no [[SRD:Saving Throw#Reflex|Reflex]] save.
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The spell deals half again as much damage to [[SRD:Undead Type|undead]] or [[SRD:Neutral Evil|evil]] [[SRD:Outsider Type|outsiders]], and the damage dealt stems from a divine source that is not reduced by any sort of [[SRD:Resistance to Energy|resistance]] or immunity to [[SRD:Fire Effect|fire]]. On targets such as these, the abolishing flames continue to burn for 1 [[SRD:Round|round]]/2 caster levels and can only be smothered by ''[[SRD:Quench|quench]]'', a successful [[SRD:Dispel Magic|dispel]], or a ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Greater Restoration|greater restoration]]'' spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 [[SRD:Caster Level|caster levels]] (max 10d6). This damage allows no [[SRD:Saving Throw#Reflex|Reflex]] save.
  
When creatures affected by the prolonged effects of the spell also have the [[SRD:Evil Subtype|Evil]] subtype, they gain one [[SRD:Negative Level|negative level]] for every round that they burn ([[SRD:Saving Throw#Fortitude|Fortitude]] negates).
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When creatures with the [[SRD:Evil Subtype|Evil]] subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 [[SRD:Negative Level|negative levels]] ([[SRD:Fortitude|Fortitude]] half), with one [[SRD:Negative Level|negative level]] for every [[SRD:Round|round]] that they burn afterwards ([[SRD:Saving Throw#Fortitude|Fortitude]] negates).
 
 
[[SRD:Lawful Neutral|Lawful]] clerics may choose to instead have this spell affect [[SRD:Chaotic Neutral|chaotic]] creatures and creatures with the [[SRD:Chaotic Subtype|Chaotic]] subtype respectively. In this case, the spell loses its [[SRD:Good Effect|Good]] descriptor and gains a [[SRD:Lawful Effect|Lawful]] descriptor. When used in this fashion, the spell's effectiveness against [[SRD:Undead Type|undead]] remains, regardless of their alignment.
 
  
  
 
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{{3.5e Cleric Spells Breadcrumb}}<br/>
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{{3.5e Cleric Spells Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:User Sulacu]]
 
 
[[Category:Spell]]
 
[[Category:Spell]]
[[Category:Evocation School]]
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[[Category:Good Effect]]
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{{Navboxes}}
[[Category:Fire Effect]]
 
[[Category:Cleric 7]]
 

Latest revision as of 02:26, 27 November 2017

Homebrew.png
Author: Sulacu (talk)
Date Created: June 13, 2009
Status: Completed
Editing: Clarity edits only please
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Abolishing Flames
Evocation [Fire, Good]
Level: Cleric 7
Components: V, S, DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to a 30 ft. radius spread
Duration: Instantaneous
Saving Throw: Reflex half and Fortitude partial or negates (see text)
Spell Resistance: Yes

You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, blast radius, and point of detonation may be freely controlled by you within the spell's established limits, but the resulting explosion must be spherical. Against most creatures, the abolishing flames act exactly like a fireball spell that deals 1d6 fire damage per caster level (max 20d6).

The spell deals half again as much damage to undead or evil outsiders, and the damage dealt stems from a divine source that is not reduced by any sort of resistance or immunity to fire. On targets such as these, the abolishing flames continue to burn for 1 round/2 caster levels and can only be smothered by quench, a successful dispel, or a break enchantment or greater restoration spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 caster levels (max 10d6). This damage allows no Reflex save.

When creatures with the Evil subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 negative levels (Fortitude half), with one negative level for every round that they burn afterwards (Fortitude negates).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Article BalanceModerate +
AuthorSulacu +
ComponentV +, S + and DF +
DescriptorFire + and Good +
Identifier3.5e Spell +
LevelCleric 7 +
RangeMedium +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolEvocation +
SummaryYou hurl a mass of divine fire at your enemy that expands into an explosive burst. +
TitleAbolishing Flames +