Difference between revisions of "Juking (3.5e Equipment)"
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− | [[Summary::Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of evasion (regardless of armor category).]] If you already have evasion | + | [[Summary::Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn.]] If you already have evasion or improved evasion you can use it at all times in heavy armor, encumbered, or even if you are rendered immobile. |
Faint Illusion; CL 5th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Displacement|displacement]]''; Price: [[Cost::+2]]. | Faint Illusion; CL 5th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Displacement|displacement]]''; Price: [[Cost::+2]]. |
Latest revision as of 09:44, 22 June 2017
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Juking[edit]
Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn. If you already have evasion or improved evasion you can use it at all times in heavy armor, encumbered, or even if you are rendered immobile.
Faint Illusion; CL 5th; Craft Magic Arms and Armor, displacement; Price: +2.
Back to Main Page → 3.5e Homebrew → Equipment → Armor Enhancements
Eiji-kunv [Expand] |
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Facts about "Juking (3.5e Equipment)"
Author | Eiji-kun + |
Cost | +2 + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn. + |
Title | Juking + |