Difference between revisions of "SRD5:Hold Monster"

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Revision as of 01:28, 13 June 2017

This material is published under the OGL

Hold Monster is a spell in 5th edition.


5e Spell Hold Monster
5th-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Casters:

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.


Sources


Back to Main PageSRD5Spells → Hold Monster

Facts about "Hold Monster"
Action TypeAction +
Canontrue +
ComponentV +, S + and M +
Level5 +
Range90 feet +
Scalabletrue +
SchoolEnchantment +
TitleHold Monster +