Difference between revisions of "Juking (3.5e Equipment)"
From Dungeons and Dragons Wiki
(Created page with "{{author |author_name=Eiji-kun |date_created=9-21-16 |status=Complete }} <onlyinclude> ==Juking== Summary::Once per encounter those wearing juking armor can dodge as an imme...") |
|||
Line 6: | Line 6: | ||
<onlyinclude> | <onlyinclude> | ||
==Juking== | ==Juking== | ||
− | [[Summary::Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of evasion (regardless of armor category).]] If you | + | [[Summary::Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn.]] If you have evasion or improved evasion you can use it in heavy armor, encumbered, or even if you are rendered immobile. |
Faint Illusion; CL 5th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Displacement|displacement]]''; Price: [[Cost::+2]]. | Faint Illusion; CL 5th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Displacement|displacement]]''; Price: [[Cost::+2]]. |
Revision as of 08:42, 21 September 2016
| |||||||||
Rate this article Discuss this article |
Juking
Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn. If you have evasion or improved evasion you can use it in heavy armor, encumbered, or even if you are rendered immobile.
Faint Illusion; CL 5th; Craft Magic Arms and Armor, displacement; Price: +2.
Back to Main Page → 3.5e Homebrew → Equipment → Armor Enhancements
Eiji-kunv [Expand] |
---|
Facts about "Juking (3.5e Equipment)"
Author | Eiji-kun + |
Cost | +2 + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn. + |
Title | Juking + |