Difference between revisions of "Self-Donning (3.5e Equipment)"
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[[Summary::You can don the armor as a [[SRD:Full-Round Action|full round action]]. | ]] | [[Summary::You can don the armor as a [[SRD:Full-Round Action|full round action]]. | ]] | ||
− | Any armor enhanced with this special property becomes incredibly easy to don. Maybe it slips on as easily as a T-shirt, or perhaps it simply flies onto you Iron-Man style upon speaking a command word. Either way, one could say it almost dons itself. | + | Any armor enhanced with this special property becomes incredibly easy to don. Maybe it slips on as easily as a T-shirt, or it opens up so you can step into it, or perhaps it simply flies onto you Iron-Man style upon speaking a command word. Either way, one could say it almost dons itself. |
− | Regardless of the weight class or the original don speed of the armor, donning a self-donning armor requires one [[SRD:Full-Round Action|full-round action]]. | + | Regardless of the weight class or the original don speed of the armor, donning or taking off a self-donning armor requires one [[SRD:Full-Round Action|full-round action]] and requires no outside help. |
− | The price for this enhancement is 100 gp for [[SRD:Light Armor|light]] armor, 300 gp for [[SRD:Medium Armor|medium]] armor, and 500 gp for [[SRD:Heavy Armor|heavy]] armor. This special quality has no effect on armors that don quicker than a [[SRD:Full-Round Action|full-round action]] | + | The price for this enhancement is 100 gp for [[SRD:Light Armor|light]] armor, 300 gp for [[SRD:Medium Armor|medium]] armor, and 500 gp for [[SRD:Heavy Armor|heavy]] armor. For armors that require more than 4 minutes to don, the price of this enhancement is 100 gp per minute required to don the armor naturally. |
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+ | This special quality has no effect on armors that don quicker than a [[SRD:Full-Round Action|full-round action]] normally. | ||
Faint [[SRD:Abjuration School|abjuration]]; CL 1st; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[Mage Armor, Swift (3.5e Spell)|mage armor, swift]]''; Price: [[Cost::Varies]], see above. | Faint [[SRD:Abjuration School|abjuration]]; CL 1st; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[Mage Armor, Swift (3.5e Spell)|mage armor, swift]]''; Price: [[Cost::Varies]], see above. |
Latest revision as of 23:57, 11 December 2015
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Self-Donning[edit]
Any armor enhanced with this special property becomes incredibly easy to don. Maybe it slips on as easily as a T-shirt, or it opens up so you can step into it, or perhaps it simply flies onto you Iron-Man style upon speaking a command word. Either way, one could say it almost dons itself.
Regardless of the weight class or the original don speed of the armor, donning or taking off a self-donning armor requires one full-round action and requires no outside help.
The price for this enhancement is 100 gp for light armor, 300 gp for medium armor, and 500 gp for heavy armor. For armors that require more than 4 minutes to don, the price of this enhancement is 100 gp per minute required to don the armor naturally.
This special quality has no effect on armors that don quicker than a full-round action normally.
Faint abjuration; CL 1st; Craft Magic Arms and Armor, mage armor, swift; Price: Varies, see above.
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