Difference between revisions of "Codex Awesome Blow (3.5e Feat)"
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|name=Codex Awesome Blow | |name=Codex Awesome Blow | ||
|types=Fighter | |types=Fighter | ||
− | |summary=An | + | |summary=An improved version of awesome blow without a borked saving throw. |
− | |prereqs=Bab + | + | |prereqs=Bab +3, [[Strength|strength]] 18, [[SRD:Power Attack|power attack]] |
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=As a standard action you may make a powerful melee attack capable of knocking even the most steadfast creature. You must take a power attack penalty of at least 2 points while making this attack. If it hit the struck creature (or creatures) are sent flying 5 feet per points of base attack bonus you have plus an additional 5 feet per points of power attack penalty you took in any direction the the attacker want (except up or down) and land [[SRD:Prone|prone]], a successful reflex save (DC 10 +1/2 HD + [[strength]] modifier) quarters the distance traveled and allow the creature to land on it feet (and thus not made prone). If the creature hit an obstacles (either an object or another creatures) both the target and the obstacles take 1d6 points of damage per 10 feet left in the movement. If the damage would be enough to destroy the obstacles the struck creature pass through it and travel the rest of the distance it should, if it hit another obstacle however it is gently stopped and do not take any additional damage. The movement forced by this feat does not provoke attack of opportunities. You may apply the effect of this feat to any confirmed critical hit as an | + | |benefit=As a standard action you may make a powerful melee attack capable of knocking even the most steadfast creature. You must take a power attack penalty of at least 2 points while making this attack. If it hit the struck creature (or creatures) are sent flying 5 feet per points of base attack bonus you have plus an additional 5 feet per points of power attack penalty you took in any direction the the attacker want (except up or down) and land [[SRD:Prone|prone]], a successful reflex save (DC 10 +1/2 HD + [[strength]] modifier) quarters the distance traveled and allow the creature to land on it feet (and thus not made prone). If the creature hit an obstacles (either an object or another creatures) both the target and the obstacles take 1d6 points of damage per 10 feet left in the movement. If the damage would be enough to destroy the obstacles the struck creature pass through it and travel the rest of the distance it should, if it hit another obstacle however it is gently stopped and do not take any additional damage. The movement forced by this feat does not provoke attack of opportunities. You may apply the effect of this feat to any confirmed critical hit as an non-action, this attack do not need to have taken any penalty from power attack. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 21:50, 4 November 2014
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Codex Awesome Blow [Fighter]
Prerequisites: Bab +3, strength 18, power attackBenefit: As a standard action you may make a powerful melee attack capable of knocking even the most steadfast creature. You must take a power attack penalty of at least 2 points while making this attack. If it hit the struck creature (or creatures) are sent flying 5 feet per points of base attack bonus you have plus an additional 5 feet per points of power attack penalty you took in any direction the the attacker want (except up or down) and land prone, a successful reflex save (DC 10 +1/2 HD + strength modifier) quarters the distance traveled and allow the creature to land on it feet (and thus not made prone). If the creature hit an obstacles (either an object or another creatures) both the target and the obstacles take 1d6 points of damage per 10 feet left in the movement. If the damage would be enough to destroy the obstacles the struck creature pass through it and travel the rest of the distance it should, if it hit another obstacle however it is gently stopped and do not take any additional damage. The movement forced by this feat does not provoke attack of opportunities. You may apply the effect of this feat to any confirmed critical hit as an non-action, this attack do not need to have taken any penalty from power attack.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Bab +3 +, strength 18 + and power attack + |
Rating | Undiscussed + |
Summary | An improved version of awesome blow without a borked saving throw. + |
Title | Codex Awesome Blow + |
Type | Fighter + |