Difference between revisions of "Beastmaster (3.5e Feat)"

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|skill=Creature Handling
 
|skill=Creature Handling
 
|prereqs=
 
|prereqs=
|skill0=You gain a +3 competence bonus to Animal Handling.
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|skill0=You gain a +3 competence bonus to Creature Handling checks.
|skill4=You suffer no penalties when working with creatures without the animal type.
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|skill4=You benefit from the effects of [[SRD:Speak with Animals|''speak with animals'']] when dealing with any animal that has an attitude of comfortable or trusting towards you, as well as animals held off by the Whoa There ability of Creature Handling.
|skill9=You gain a creature entourage. A number of creatures whose total EL is no greater than your Creature Handling ranks -6 enter your service, though no creature may have a CR greater than your Creature Handling ranks -8. You may teach these creatures tricks as you would any other creature. Their attitude towards you and the rest of your entourage begins as trusting, though it may decline if you fail to care for them properly or abuse them. You may release a creature from your entourage at any time, at which time they wander off into the wild to live out their lives. <br />If you are not currently at your maximum entourage EL, due to a creature dying, being released, or you increasing in level, you may advance a creature in your entourage to a new CR or add a new creature native to your current environment (or that you otherwise acquire). Bonding with a new creature to bring them into your entourage takes 24 hours, and includes acquisition time if you are searching for one in the wilderness. During this time a creature is not considered part of your entourage and will not fight on your behalf. If your new creature would cause you to exceed your EL cap, you must release other creatures at the end of the 24 hour period or the creature fails to join your entourage and leaves at its first opportunity.
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|skill9=You gain a creature entourage. A number of creatures whose total EL is no greater than your Creature Handling ranks -6 enter your service, though no creature may have a CR greater than your Creature Handling ranks -8. You may teach these creatures tricks as you would any other creature. Their attitude towards you and the rest of your entourage begins as trusting, though it may decline if you fail to care for them properly or abuse them. You may release a creature from your entourage at any time, at which time they wander off into the wild to live out their lives. <br />If you are not currently at your maximum entourage EL, due to a creature dying, being released, or you increasing in level, you may add a new creature native to your current environment (or that you otherwise acquire). Bonding with a new creature to bring them into your entourage takes 24 hours, and includes acquisition time if you are searching for one in the wilderness. During this time a creature is not considered part of your entourage and will not fight on your behalf. If your new creature would cause you to exceed your EL cap, you must release other creatures at the end of the 24 hour period or the creature fails to join your entourage and leaves at its first opportunity.
|skill14=Your ability to train creatures is astounding. You know training regimes that make creatures tougher, as well as regimes that cause creatures to express previously unknown abilities. When training a creature for strength, you are training it to advance its hit dice. Each time you train a creature in this way it gains enough hit dice to increase its CR by 1 point. This training may not increase the size category of a creature, and you can not increase their hit dice if the addition would cause the creature to grow in size (as listed in the creature's Advancement entry). <br />When you train a creature in a way that causes it to express previously unknown abilities, you are attempting to make the creature express a template of your choosing. A creature may not gain a template that would cause the creature's type to change to a type that you would not be able to train with the Creature Handling skill. A creature may otherwise acquire one, and only one, of the half-<creature> templates, as well as any other template without half- in the name. The creature may be treated as its base type or its templated type for purposes of qualifying for a template, but must meet all other prerequisites of the template normally. <br />These tricks may only be taught to creatures with an intelligence score less than 3; attempts to train a sentient creature in this way always fail. Advancing the hit dice of a creature is treated as an attempt to train them a DC 10 trick. Expressing a template in a creature is treated as an attempt to train a creature a DC 15 trick. In both cases you use their eventual CR instead of their current CR for the check DC, and you may not train a creature in such a way that its CR exceeds your Creature Handling ranks -6. If you grant templates or increase the hit dice of your entourage enough that they exceed your EL limit, you must release creatures into the wild until you are below your limit.
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|skill14=You suffer no penalties when working with creatures without the animal type.
 
|skill19=You excel at training all types of things to all types of creatures. When you take 10 while training a creature, you treat your die result as 15 instead. When you take 15 while training a creature, you treat your die result as 20 instead.
 
|skill19=You excel at training all types of things to all types of creatures. When you take 10 while training a creature, you treat your die result as 15 instead. When you take 15 while training a creature, you treat your die result as 20 instead.
 
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Latest revision as of 19:47, 22 April 2014

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Author: Tarkisflux (talk)
Date Created: 16 August, 2011
Status: Complete
Editing: Clarity edits only please
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Beastmaster [ToP Skill] Creatures of all types have a thing for you. Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Creature Handling.

  • 4 ranks: You benefit from the effects of speak with animals when dealing with any animal that has an attitude of comfortable or trusting towards you, as well as animals held off by the Whoa There ability of Creature Handling.
  • 9 ranks: You gain a creature entourage. A number of creatures whose total EL is no greater than your Creature Handling ranks -6 enter your service, though no creature may have a CR greater than your Creature Handling ranks -8. You may teach these creatures tricks as you would any other creature. Their attitude towards you and the rest of your entourage begins as trusting, though it may decline if you fail to care for them properly or abuse them. You may release a creature from your entourage at any time, at which time they wander off into the wild to live out their lives.
    If you are not currently at your maximum entourage EL, due to a creature dying, being released, or you increasing in level, you may add a new creature native to your current environment (or that you otherwise acquire). Bonding with a new creature to bring them into your entourage takes 24 hours, and includes acquisition time if you are searching for one in the wilderness. During this time a creature is not considered part of your entourage and will not fight on your behalf. If your new creature would cause you to exceed your EL cap, you must release other creatures at the end of the 24 hour period or the creature fails to join your entourage and leaves at its first opportunity.
  • 14 ranks: You suffer no penalties when working with creatures without the animal type.
  • 19 ranks: You excel at training all types of things to all types of creatures. When you take 10 while training a creature, you treat your die result as 15 instead. When you take 15 while training a creature, you treat your die result as 20 instead.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats
Back to Main Page3.5e HomebrewSourcebooksTome of ProwessCharacter Options
Back to Main Page3.5e HomebrewTome MaterialSkill Feats

Article BalanceVery High +
AuthorTarkisflux +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryCreatures of all types have a thing for you. +
TitleBeastmaster +
ToP SkillCreature Handling +
TypeToP Skill +