Difference between revisions of "Infinite Barrel Roll (3.5e Maneuver)"
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|tsea=t | |tsea=t | ||
|subj=Self | |subj=Self | ||
− | |dur=Until beginning of next turn | + | |dur=Until beginning of your next turn |
|save= | |save= | ||
|summary=Deflect any amount of anything ranged that comes your way, and then throw them back! | |summary=Deflect any amount of anything ranged that comes your way, and then throw them back! | ||
|fluff=You become a tornado spinning in place, endless arrows and rays deflecting off and returning right to their senders. | |fluff=You become a tornado spinning in place, endless arrows and rays deflecting off and returning right to their senders. | ||
− | |text=With a absurdly powerful spin you gain the effects of the [[SRD:Infinite Deflection|Infinite Deflection]] feat, except you can deflect any ranged attack including ray spells and siege weapons. When you deflect an attack, you send it right back to its source at the same attack roll, save DCs, and damage as the original. You do not need a hand free, as you can use your wings (or a gale of wind if using supernatural flight) to deflect the ranged attack. You spin so dramatically fast with this ability you are left staggered for 1 round. | + | |text=With a absurdly powerful spin you gain the effects of the [[SRD:Infinite Deflection|Infinite Deflection]] feat for 1 round, except you can deflect any ranged attack including ray spells and siege weapons. When you deflect an attack, you send it right back to its source at the same attack roll, save DCs, and damage as the original. You do not need a hand free, as you can use your wings (or a gale of wind if using supernatural flight) to deflect the ranged attack. You spin so dramatically fast with this ability you are left staggered for 1 round after it ends. |
This maneuver is a supernatural ability if you are using a magical means of flight or to deflect rays, otherwise it is extraordinary. | This maneuver is a supernatural ability if you are using a magical means of flight or to deflect rays, otherwise it is extraordinary. |
Latest revision as of 03:27, 3 September 2013
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Aerial Ace (Counter) | |
Level: | 9 |
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Prerequisite: | Need four Aerial Ace maneuvers |
Initiation Action: | Immediate Action |
Range: | Personal |
Target: | Self |
Duration: | Until beginning of your next turn |
With a absurdly powerful spin you gain the effects of the Infinite Deflection feat for 1 round, except you can deflect any ranged attack including ray spells and siege weapons. When you deflect an attack, you send it right back to its source at the same attack roll, save DCs, and damage as the original. You do not need a hand free, as you can use your wings (or a gale of wind if using supernatural flight) to deflect the ranged attack. You spin so dramatically fast with this ability you are left staggered for 1 round after it ends.
This maneuver is a supernatural ability if you are using a magical means of flight or to deflect rays, otherwise it is extraordinary.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
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