Difference between revisions of "Infinite Barrel Roll (3.5e Maneuver)"
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|summary=Deflect any amount of anything ranged that comes your way, and then throw them back! | |summary=Deflect any amount of anything ranged that comes your way, and then throw them back! |
Revision as of 08:03, 9 March 2013
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Aerial Ace (Counter) | |
Level: | 9 |
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Prerequisite: | Need four Aerial Ace maneuvers |
Initiation Action: | Immediate Action |
Range: | Personal |
Target: | Self |
Duration: | Until end of next turn |
With a absurdly powerful spin you gain the effects of the Infinite Deflection feat, except you can deflect any ranged attack including ray spells and siege weapons. When you deflect an attack, you send it right back to its source at the same attack roll, save DCs, and damage as the original. You do not need a hand free, as you can use your wings (or a gale of wind if using supernatural flight) to deflect the ranged attack. You spin so dramatically fast with this ability you are left staggered for 1 round.
This maneuver is a supernatural ability if you are using a magical means of flight or to deflect rays, otherwise it is extraordinary.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
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