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|bab=+15 |grp=+15 | |bab=+15 |grp=+15 | ||
− | |atkop=Spellcasting | + | |atkop=Spellcasting, Ice Punch, Fire Punch, ThunderPunch, telekinesis |
− | |melee1=Ice Punch +15 melee (1d8 plus 2d6 cold plus freeze) |melee2=Fire Punch +15 melee (1d8 plus 1d8 fire plus burn) |melee3=ThunderPunch +15 melee (1d8 plus 1d8 electricity plus |melee4= | + | |melee1=Ice Punch +15 melee (1d8 plus 2d6 cold plus freeze) |melee2=Fire Punch +15 melee (1d8 plus 1d8 fire plus burn) |melee3=ThunderPunch +15 melee (1d8 plus 1d8 electricity plus numb) |melee4=Slap +15 melee (1d8) |
|ranged1=Telekinetic thrust +18 ranged (damage dependent on objects) |ranged2= |range3= |ranged4= | |ranged1=Telekinetic thrust +18 ranged (damage dependent on objects) |ranged2= |range3= |ranged4= | ||
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Revision as of 23:27, 15 December 2012
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Contents
Magihexy
,
CN Medium Magical Beast (Cold, Psionic) | |
Init/Senses | +7/darkvision 90 feet; Listen , Spot |
AC | 27, touch 19, flat-footed 24; Unearthly Grace (+3 Dex, +8 natural, +6 deflection) |
hp | 104 (15d10+15 HD) |
SR/PR/Resist | 28/33/cold 40 |
Fort/Ref/Will | +10/+12/+9 |
Speed | 30 ft. |
Melee | Ice Punch +15 melee (1d8 plus 2d6 cold plus freeze) or |
Melee | Fire Punch +15 melee (1d8 plus 1d8 fire plus burn) or |
Melee | ThunderPunch +15 melee (1d8 plus 1d8 electricity plus numb) or |
Melee | Slap +15 melee (1d8) |
Ranged | Telekinetic thrust +18 ranged (damage dependent on objects) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +15/+15 |
Atk Options | Spellcasting, Ice Punch, Fire Punch, ThunderPunch, telekinesis |
Special Actions | Bardic music (as 15th-level bard), bard spellcasting, Ice Punch, Fire Punch, ThunderPunch, telekinesis |
Bard Spells Known | (CL 15th): 6th (—/day)—— 0 (6/day)—6 (lesser dispel magic, lesser refresh magic, Azore's speaking tome, daze, dancing lights, flare)
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Abilities | Str 10, Dex 17, Con 13, Int 18, Wis 19, Cha 23 |
SQ | Ice Pokémon traits, Psychic Pokémon traits, Unearthly Grace |
Feats | Improved Initiative (6 HD) |
Advancement | 16-24 HD (Medium), 25+ HD (Large) |
Bardic Music | Magihexy has all of the bardic music options available to a 15th-level bard. It has a total of 15 bardic music uses per day. See the bard page for more information on bardic music. |
Bard Spells | Magihexy casts spells as a 15th-level bard. Its spells are drawn from the bard spell list. See Magihexy's spell list for details. |
Ice Punch (Su) | When making an unarmed strike attack, Magihexy can wreath its fist in frost energy. This adds 2d6 cold damage to its unarmed attack and (assuming Magihexy hits) forces the target to make a Fortitude save against being frozen, as the freeze[2] spell. Magihexy is considered armed when using this attack. This attack is an ordinary unarmed attack in all other respects, and follows normal iterative attack rules for unarmed strikes (rather than the rules for natural weapons). The Fortitude save DC is 19 (Strength-based, includes a +2 racial bonus). This move is an [Ice] effect. |
Fire Punch (Su) | When making an unarmed strike attack, Magihexy can wreath its fist in fire energy. This adds 1d8 fire damage to its unarmed attack and (assuming Magihexy hits) forces the target to make a Fortitude save against being burned. Magihexy is considered armed when using this attack. This attack is an ordinary unarmed attack in all other respects, and follows normal iterative attack rules for unarmed strikes (rather than the rules for natural weapons). The Fortitude save DC is 17 (Strength-based). This move is a [Fire] effect. |
Thunder Punch (Su) | When making an unarmed strike attack, Magihexy can wreath its fist in electric energy. This adds 1d8 electricity damage to its unarmed attack and (assuming Magihexy hits) forces the target to make a Fortitude save against being numbed. Magihexy is considered armed when using this attack. This attack is an ordinary unarmed attack in all other respects, and follows normal iterative attack rules for unarmed strikes (rather than the rules for natural weapons). The Fortitude save DC is 17 (Strength-based). This move is an [Electric] effect. |
Telekinesis (Psi) | As a Psychic Pokémon, Magihexy is able to use telekinesis, as the spell, at will. Its caster level is 15, and it only has the violent thrust option available to it. This is a [Psychic] effect. |
Irresistible Dance (Sp) | Even when Magihexy is merely walking, it appears to be dancing, and its motions tend to make humanoids begin dancing themselves. As a standard action, Magihexy can begin dancing in a fashion that replicates the effects of an irresistible dance spell, affecting all creatures other than itself out to a distance of 100 feet (Magihexy can choose to exclude 1 creature from the effect for every Hit Die it has). A Will save can negate the effect of the current use of irresistible dance; the DC to resist is 22 (Charisma-based, DC calculated as a 6th-level spell). Magihexy can concentrate on this effect to maintain it for up to 1 round per Hit Die. This is considered a bardic music effect, and thus initiating it costs Magihexy one of its uses of bardic music for the day. |
Unearthly Grace (Su) | Magihexy adds its Charisma modifier as a deflection bonus to AC. |
*These abilities are all bardic music effects, and count against Magihexy's bardic music limit.
**This ability can only be used on a creature that Magihexy has fascinated via its bardic music.
Strategies and Tactics
Magihexy has a +8 racial bonus on Perform (dance) and Perform (sing) checks.
Magihexy functions in many respects like a 15th-level bard. It can use bardic music and cast bardic spells just like a 15th-level bard, and unusually for a Pokémon, it is proficient with simple weapons, shields, and light armor. (The sample Magihexy is not wielding weapons or wearing armor, though it does wear some magic items.)
Sample Encounters
Ecology
Environment: Frigid caves.
Typical Physical Characteristics: Appearance-wise, Magihexy looks like a larger, more curvaceous Jynx that wears a slightly more form-fitting dress. The dress is simpler in design than Jynx's, but more elaborately decorated (think the sort that Reimu from the Touhou series would wear. Or better yet, Marisa.) By "decorated", I mean that Magihexy's dress is lined with all sorts of lucky charms, all made of ice. The dress is somewhat loose, but long enough that Magihexy's legs aren't visible. Its blonde hair is a bit longer than Jynx's. It also wears a pointy hat, reminiscent of a stereotypical witch.
Alignment: Magihexy can have any nonlawful alignment, just like a bard, but tends to be chaotic neutral.
Lore
Society
Sample Lair
Like its predecessors, Smoochum and Jynx, Magihexy prefers to live in frigid caves. However, it's also not uncommon to see a Magihexy in an urban environment.
Typical Treasure
Magihexy tends to wear magic items that increase its allure.
For Player Characters
Magihexy is theoretically playable, but as a Pokémon, it's better suited to being captured by a Pokémaster.
Creatures As Characters
Magihexy already treats its Hit Die as bard levels for many purposes (see Advanced Creatures below). This does not prevent Pokémasters from being able to catch it.
Creatures With Class Levels
Magihexy already treats its Hit Die as bard levels for many purposes (see Advanced Creatures below). This does not prevent Pokémasters from being able to catch it.
Advanced Creatures
Magihexy continues to treat its hit die as bard levels for the purposes of available bardic music, number of uses of bardic music, bard spells known, and bard spells per day.
Back to Main Page → 3.5e Homebrew → Monsters
Luigifan18v |
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Author | Luigifan18 + |
Challenge Rating | 15 + |
Identifier | 3.5e Monster + |
Name | Magihexy + |
Rating | Unrated + |
Size | Medium + |
Subtype | Cold + and Psionic + |
Summary | The evolved form of Jynx, Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform. + |
Title | Magihexy + |
Type | Magical Beast + |