Difference between revisions of "Planetspinning (3.5e Power)"
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Foxwarrior (talk | contribs) (well, it is the iconic power of the World Dominator, so I can't get rid of it, now can I?) |
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|disc=Psychoportation | |disc=Psychoportation | ||
|desc=Teleportation | |desc=Teleportation | ||
− | |lvl=World Dominator | + | |lvl=World Dominator 9 |
|disp=Audible, Visual, Mental | |disp=Audible, Visual, Mental | ||
− | |time=1 | + | |time=1 hour |
|range=Long (400' +40'/level) | |range=Long (400' +40'/level) | ||
|dur=Instantaneous | |dur=Instantaneous | ||
Line 18: | Line 18: | ||
|save=Will (see text) | |save=Will (see text) | ||
|pr=Yes (see text) | |pr=Yes (see text) | ||
− | |pp= | + | |pp=17 |
|summary=You teleport a planet. | |summary=You teleport a planet. | ||
}} | }} | ||
− | + | You teleport the planet to a different place, rotation, and speed, although you can't teleport it anywhere that will destroy it (by crashing it into a planet or star, for example), or change the environment so much that its current inhabitants cannot manage to survive (by bringing it too close to or far from a star, for example). | |
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'''Augment:''' | '''Augment:''' | ||
− | * You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet, | + | * You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet. In combination with changing rotation, you can use this to seemingly teleport those creatures and objects to a different part of the planet. Creatures and objects that are unwilling are permitted power resistance and a Will save. |
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For every 2 points you spend augmenting Planetspinning, the save DC increases by 1. | For every 2 points you spend augmenting Planetspinning, the save DC increases by 1. |
Latest revision as of 08:08, 22 November 2012
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Psychoportation [Teleportation] | |
Level: | World Dominator 9 |
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Display: | Audible, Visual, Mental |
Manifesting Time: | 1 hour |
Range: | Long (400' +40'/level) |
Target: | A planet |
Duration: | Instantaneous |
Saving Throw: | Will (see text) |
Power Resistance: | Yes (see text) |
Power Points: | 17 |
You teleport the planet to a different place, rotation, and speed, although you can't teleport it anywhere that will destroy it (by crashing it into a planet or star, for example), or change the environment so much that its current inhabitants cannot manage to survive (by bringing it too close to or far from a star, for example).
Augment:
- You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet. In combination with changing rotation, you can use this to seemingly teleport those creatures and objects to a different part of the planet. Creatures and objects that are unwilling are permitted power resistance and a Will save.
For every 2 points you spend augmenting Planetspinning, the save DC increases by 1.
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Facts about "Planetspinning (3.5e Power)"
Author | Foxwarrior + |
Descriptor | Teleportation + |
Discipline | Psychoportation + |
Identifier | 3.5e Power + |
Level | World Dominator 9 + |
Rating | Unrated + |
Summary | You teleport a planet. + |
Title | Planetspinning + |