Difference between revisions of "Chimera (3.5e Bloodline)"
m (added variant) |
m (added crit) |
||
Line 9: | Line 9: | ||
{| class="zebra d20" style="text-align: left;" | {| class="zebra d20" style="text-align: left;" | ||
− | |+ | + | |+ [[SRD:Chimera|Chimera]] Bloodline Traits |
|- style="text-align: center;" | |- style="text-align: center;" | ||
! rowspan="2" | Character<br/>Level || colspan="2" | Trait Gained | ! rowspan="2" | Character<br/>Level || colspan="2" | Trait Gained | ||
Line 56: | Line 56: | ||
|} | |} | ||
− | '''{{Anchor|Lion Head}}:''' Your natural head becomes a lion’s head, which has a 1d8 bite attack. At 6HD can roar, treat as an [[SRD:Intimidate Skill|intimidate]] check but creatures who fail by more than 5 become [[SRD:Frightened|frightened]]. | + | '''{{Anchor|Lion Head}}:''' Your natural head becomes a lion’s head, which has a 1d8 bite attack (x3 crit). At 6HD can roar, treat as an [[SRD:Intimidate Skill|intimidate]] check but creatures who fail by more than 5 become [[SRD:Frightened|frightened]]. |
− | '''{{Anchor|Dragon Head}}:''' Sprout a dragon head to one side of the lion head, which has a 1d6 bite attack. The dragon head is slightly elongated (giving a 5’ reach). At 10HD pick an elemental type; the dragon head acquires a breath attack in the chosen type. The breath attack can deal 1d6 damage per two HD, in a 30’ cone, once every 1d4 rounds. A successful [[SRD:Saving Throw|Reflex save]] halves the damage. The save [[SRD:DC|DC]] is 10 + 1/4 chimera’s HD + chimera’s [[SRD:Constitution|Con]] modifier. | + | '''{{Anchor|Dragon Head}}:''' Sprout a dragon head to one side of the lion head, which has a 1d6 bite attack (19-20/x2 crit). The dragon head is slightly elongated (giving a 5’ reach). At 10HD pick an elemental type; the dragon head acquires a breath attack in the chosen type. The breath attack can deal 1d6 damage per two HD, in a 30’ cone, once every 1d4 rounds. A successful [[SRD:Saving Throw|Reflex save]] halves the damage. The save [[SRD:DC|DC]] is 10 + 1/4 chimera’s HD + chimera’s [[SRD:Constitution|Con]] modifier. |
− | '''{{Anchor|Bat Wings}}:''' Two bat wings emerge on chimera’s upper back (if quadruped may be slightly lower on back). The wings have a fly speed of 50’ with poor maneuverability. Both wings have a 1d3 slam attack. At 14HD speed improves to 75’, and maneuverability to average. | + | '''{{Anchor|Bat Wings}}:''' Two bat wings emerge on chimera’s upper back (if quadruped may be slightly lower on back). The wings have a fly speed of 50’ with poor maneuverability. Both wings have a 1d3 slam attack (x2 crit). At 14HD speed improves to 75’, and maneuverability to average. |
− | '''{{Anchor|Serpent Head}}:''' Grow a tail with a serpent head at its tip, which has a 1d4 bite attack, with a reach of 5’. At 18HD, pick an ability score; the serpent head now has the option of injecting poison when grappling an opponent. The poison deals | + | '''{{Anchor|Serpent Head}}:''' Grow a tail with a serpent head at its tip, which has a 1d4 bite attack (x2 crit), with a reach of 5’. At 18HD, pick an ability score; the serpent head now has the option of injecting poison when grappling an opponent. The poison deals primary and secondary ability damage of 1d4 (in the selected type). This may be done once per day for every Constitution bonus. |
− | '''{{Anchor|Goat Head}}:''' Sprout a goat head to other side of the lion head (opposite dragon), which has a 1d12 gore attack. | + | '''{{Anchor|Goat Head}}:''' Sprout a goat head to other side of the lion head (opposite dragon), which has a 1d12 gore attack (x4 crit). |
− | '''{{Anchor|Magical Beast Affinity}}:''' You gain | + | '''{{Anchor|Magical Beast Affinity}}:''' You gain a +2 bonus on all [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Gather Information Skill|Gather Information]], [[SRD:Intimidate Skill|Intimidate]], and [[SRD:Perform Skill|Perform]] checks made to interact with magical beasts. |
==Variant== | ==Variant== | ||
− | + | As a variant, one can instead acquire hydra heads (in the normal places one would get heads). Hydra heads have a 1d6 bite attack (18-20/x2 crit); the necks are elongated, giving your head a 5’ reach. At 12 HD, all heads become akin to hydra heads, when severed a single new head will emerge from the stump of a removed head, 1d6+1 rounds later, unless burned. Unlike a normal hydra, only one head will sprout. | |
− | As a variant, one can instead acquire hydra heads (in the normal places one would get heads). Hydra heads | ||
You will note above that only heads are replaced, the wings are acquired in both the traditional and variant. | You will note above that only heads are replaced, the wings are acquired in both the traditional and variant. |
Revision as of 18:07, 8 November 2012
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
The whole exceed the sum of its many parts.
Character Level |
Trait Gained | |
---|---|---|
Minor | Intermediate | |
1st | — | — |
2nd | — | +2 on Spot Checks |
3rd | — | — |
4th | +2 on Spot Checks | Lion Head |
5th | — | — |
6th | — | Strength +1 |
7th | — | — |
8th | Lion Head | Dragon Head |
9th | — | — |
10th | — | Magical Beast Affinity +2 |
11th | — | — |
12th | Strength +1 | Bat Wings |
13th | — | — |
14th | — | +2 on Listen Checks |
15th | — | — |
16th | Dragon Head | Serpent Head |
17th | — | — |
18th | — | Strength +1 |
19th | — | — |
20th | Magical Beast Affinity +2 | Goat Head |
Lion Head: Your natural head becomes a lion’s head, which has a 1d8 bite attack (x3 crit). At 6HD can roar, treat as an intimidate check but creatures who fail by more than 5 become frightened.
Dragon Head: Sprout a dragon head to one side of the lion head, which has a 1d6 bite attack (19-20/x2 crit). The dragon head is slightly elongated (giving a 5’ reach). At 10HD pick an elemental type; the dragon head acquires a breath attack in the chosen type. The breath attack can deal 1d6 damage per two HD, in a 30’ cone, once every 1d4 rounds. A successful Reflex save halves the damage. The save DC is 10 + 1/4 chimera’s HD + chimera’s Con modifier.
Bat Wings: Two bat wings emerge on chimera’s upper back (if quadruped may be slightly lower on back). The wings have a fly speed of 50’ with poor maneuverability. Both wings have a 1d3 slam attack (x2 crit). At 14HD speed improves to 75’, and maneuverability to average.
Serpent Head: Grow a tail with a serpent head at its tip, which has a 1d4 bite attack (x2 crit), with a reach of 5’. At 18HD, pick an ability score; the serpent head now has the option of injecting poison when grappling an opponent. The poison deals primary and secondary ability damage of 1d4 (in the selected type). This may be done once per day for every Constitution bonus.
Goat Head: Sprout a goat head to other side of the lion head (opposite dragon), which has a 1d12 gore attack (x4 crit).
Magical Beast Affinity: You gain a +2 bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with magical beasts.
Variant
As a variant, one can instead acquire hydra heads (in the normal places one would get heads). Hydra heads have a 1d6 bite attack (18-20/x2 crit); the necks are elongated, giving your head a 5’ reach. At 12 HD, all heads become akin to hydra heads, when severed a single new head will emerge from the stump of a removed head, 1d6+1 rounds later, unless burned. Unlike a normal hydra, only one head will sprout.
You will note above that only heads are replaced, the wings are acquired in both the traditional and variant.
The variant is somewhat weaker than the traditional bloodline, build for more stringent GMs.
Back to Main Page → 3.5e Homebrew → Races → Bloodlines
Franken Keseyv [Expand] |
---|