Difference between revisions of "Weightless Object (3.5e Spell)"

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{{Help Wanted|If somebody wants to create an example casting showing that this can be used to make armor light so something else can be carried.}}
 
 
 
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|author_name=Havvy
 
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|date_created=August 7th, 2010
 
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|dur=10 minutes/level
 
|dur=10 minutes/level
 
|tsea=t
 
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|subj=One armor or shield or item
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|subj=One armor; or one shield; or one object
 
|save=Fortitude (object) (harmless)
 
|save=Fortitude (object) (harmless)
 
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You touch one item that is no bigger than one five foot box per caster level. This object becomes weightless (weighs 0lb) for the duration of this spell.
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You touch one item that is no bigger than a five-foot cube per caster level. This object becomes weightless (weighs 0lb) for the duration of this spell.
  
 
No other property of the object changes.  If it is stuck on another object by any force other than gravity, it must still be removed normally before you can grab it.
 
No other property of the object changes.  If it is stuck on another object by any force other than gravity, it must still be removed normally before you can grab it.
  
A weightless object deals no piercing, slashing, or bashing damage unless thrown.
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A weightless object deals no piercing, slashing, or bludgeoning damage unless thrown.
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This spell may be made permanent by the ''[[SRD:Permanency|permanency]]'' spell.  To use ''permanency'' in this way costs 500 XP and requires 9th caster level.
  
This spell may be made permanent by the ''[[SRD:Permanency|Permanency]]'' spell. To use ''Permanency'' in this way costs 500 experience points and you must have a caster level of 9.
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''Example:'' A human with a Strength of 10 is trying to carry a 30lb load while wearing full plate (which weighs 50lb). This would normally be a heavy load for the human, but with a casting of ''weightless object'', the armour weighs an effective 0lb for its duration, which would reduce the human to a light load while this is in effect. However, the armour still provides all the usual bonuses and penalties apart from its weight (such as armour check penalty, AC bonus, etc).
  
  
 
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Latest revision as of 10:56, 19 September 2012

Homebrew.png
Author: Havvy (talk)
Date Created: August 7th, 2010
Status: First Draft
Editing: Clarity edits only please
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Weightless Object
Transmutation
Level: Bard 1, Druid 2, Sorcerer/Wizard 1
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: One armor; or one shield; or one object
Duration: 10 minutes/level
Saving Throw: Fortitude (object) (harmless)
Spell Resistance: No

You touch one item that is no bigger than a five-foot cube per caster level. This object becomes weightless (weighs 0lb) for the duration of this spell.

No other property of the object changes. If it is stuck on another object by any force other than gravity, it must still be removed normally before you can grab it.

A weightless object deals no piercing, slashing, or bludgeoning damage unless thrown.

This spell may be made permanent by the permanency spell. To use permanency in this way costs 500 XP and requires 9th caster level.

Example: A human with a Strength of 10 is trying to carry a 30lb load while wearing full plate (which weighs 50lb). This would normally be a heavy load for the human, but with a casting of weightless object, the armour weighs an effective 0lb for its duration, which would reduce the human to a light load while this is in effect. However, the armour still provides all the usual bonuses and penalties apart from its weight (such as armour check penalty, AC bonus, etc).



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Havvy's Homebrew (191 Articles)
Havvyv
Article BalanceVery High +
AuthorHavvy +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 1 +, Druid 2 + and Sorcerer/Wizard 1 +
RangeTouch +
RatingUnrated +
SchoolTransmutation +
SummaryAttended object becomes weightless. +
TitleWeightless Object +