Difference between revisions of "Tome Styles (3.5e Variant Rule)"
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Latest revision as of 10:09, 19 September 2012
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Tome, for all of its attempts to power up meleers, has seemingly left out martial disciplines entirely. As such, the following is an attempt to work with the Tome system and integrate martial maneuvers. The plan of action is to have styles which are similar to spheres.
Tome Styles[edit]
Since spells and maneuvers are both sectioned off into groups of 9 levels, and since spheres and domains use this to their advantage, styles shall do the same. Consistency is what we are aiming for. In flavor terms, as you level up, you train and learn the next ability in the style. Each ability leads to the next one, so you cannot just skip an ability.
Every style is made up of 9 maneuvers, one of each level.
Because each ability leads to the next one, it should be obvious that maneuvers in a style are restricted to one discipline. An exception to this are cross-discipline styles in which every maneuver is a cross-discipline style.
When creating a style, you may include unique maneuvers as long as you make the pre-requisite the two maneuvers that precede it in the style. Note that this means that only maneuvers of third level or higher can be unique. First and second level maneuvers are considered too basic to have to follow a style for too long to pick up.
Finally, a style grants the practitioners a unique stance.
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