Difference between revisions of "Talk:Unholy Regeneration (3.5e Alternate Class Feature)"

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|reason=This does look like a pretty amusing trade, but I don't think fast healing works nicely with linear scaling like that, and it seems like you'd often choose to get Unholy Regeneration in place of the ''second'' Unholy Toughness you find.
 
|reason=This does look like a pretty amusing trade, but I don't think fast healing works nicely with linear scaling like that, and it seems like you'd often choose to get Unholy Regeneration in place of the ''second'' Unholy Toughness you find.
 
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== Fast Healing ==
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Fast healing 1 is really great; it lets you return to full health after a few minutes of relaxation. Fast healing 5 does a similar thing; the time between when a character takes its first couple points of damage and when it is killed is seldom more than 3 rounds, so the in-combat HP granted by Fast Healing 5 is only maybe 12 more than the in-combat HP granted by Fast Healing 1. If the creature optimizes for hit-and-run, it could almost as easily sweep by every 50 rounds as every 5 (the enemy has more time to run away or whatever in the former case).
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Fast Healing doesn't scale as nicely with level as bonus HP per HD does: the number of rounds per combat does not necessarily increase. Thus, you could potentially consider multiplying the fast healing granted by Unholy Regeneration at higher levels. --[[User:Foxwarrior|Foxwarrior]] 18:49, 30 July 2012 (UTC)
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:Noted on it's in combat usefulness, though I disagree somewhat on scale... I think fast healing becomes useful at 5 and above in combat.  I few it less as healing and more as a form of DR which applies to anything (but only once a round), so I've messured its usefulness as if it were comparable DR.  Even so, fast healing is tricky, which is why I let this stack with any pre-existing fast healing.  On its own, its just ok, given with other sources of fast healing it might be a really effective form of ablative defenses instead of post-combat healing.
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:Ironically the intent of replacing a second unholy toughness was intentional.  It occured to me that there are a few rare cases where you could find more than one, and I thought, "what if you could still make use of it... waaaait a minute".  That, and it's an interesting alternative to extra hp by making you recover faster. -- [[User:Eiji-kun|Eiji-kun]] 22:49, 30 July 2012 (UTC)

Latest revision as of 22:49, 30 July 2012

Ratings[edit]

RatedNeutral.png Foxwarrior is neutral on this article and rated it 2 of 4.
This does look like a pretty amusing trade, but I don't think fast healing works nicely with linear scaling like that, and it seems like you'd often choose to get Unholy Regeneration in place of the second Unholy Toughness you find.


Fast Healing[edit]

Fast healing 1 is really great; it lets you return to full health after a few minutes of relaxation. Fast healing 5 does a similar thing; the time between when a character takes its first couple points of damage and when it is killed is seldom more than 3 rounds, so the in-combat HP granted by Fast Healing 5 is only maybe 12 more than the in-combat HP granted by Fast Healing 1. If the creature optimizes for hit-and-run, it could almost as easily sweep by every 50 rounds as every 5 (the enemy has more time to run away or whatever in the former case).

Fast Healing doesn't scale as nicely with level as bonus HP per HD does: the number of rounds per combat does not necessarily increase. Thus, you could potentially consider multiplying the fast healing granted by Unholy Regeneration at higher levels. --Foxwarrior 18:49, 30 July 2012 (UTC)

Noted on it's in combat usefulness, though I disagree somewhat on scale... I think fast healing becomes useful at 5 and above in combat. I few it less as healing and more as a form of DR which applies to anything (but only once a round), so I've messured its usefulness as if it were comparable DR. Even so, fast healing is tricky, which is why I let this stack with any pre-existing fast healing. On its own, its just ok, given with other sources of fast healing it might be a really effective form of ablative defenses instead of post-combat healing.
Ironically the intent of replacing a second unholy toughness was intentional. It occured to me that there are a few rare cases where you could find more than one, and I thought, "what if you could still make use of it... waaaait a minute". That, and it's an interesting alternative to extra hp by making you recover faster. -- Eiji-kun 22:49, 30 July 2012 (UTC)