Difference between revisions of "Talk:Better Disease Implementation (3.5e Variant Rule)"

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:Thanks, and you make a good point. Having dexterity power disease would be strange. I've changed it. --[[User:Aarnott|Aarnott]] 15:02, 22 December 2011 (UTC)
 
:Thanks, and you make a good point. Having dexterity power disease would be strange. I've changed it. --[[User:Aarnott|Aarnott]] 15:02, 22 December 2011 (UTC)
  
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== Ratings ==
  
 
{{Rating|rater=ThunderGod Cid
 
{{Rating|rater=ThunderGod Cid

Revision as of 19:40, 15 July 2012

Looks great! The effects are a lot more flavourful than plain ability score damage. However, I might rather key the saving throw DC to Constitution (or Charisma, when said Constitution is lacking, as with undead). -HarrowedMind 00:16, 22 December 2011 (UTC)

Thanks, and you make a good point. Having dexterity power disease would be strange. I've changed it. --Aarnott 15:02, 22 December 2011 (UTC)

Ratings

RatedLike.png ThunderGod Cid likes this article and rated it 3 of 4.
I'm slightly wary of liking this due to the fact that it's not complete per se, but that doesn't diminish its virtues. This is just what I've been looking for in terms of a remake of disease rules that makes them actually cool to use and not totally inconsequential. I had initially been thinking of making a system a bit more reminiscent of Taint from Heroes of Horror, but I still strongly approve of the rules presented here.


RatedLike.png Ghostwheel likes this article and rated it 3 of 4.
Mostly what Cid said, though I don't necessarily agree with some of the endpoints of the diseases. While I do like this, I'd give it a 4/5 rather than a full mark.


RatedLike.png Wildmage likes this article and rated it 3 of 4.
Have been looking for ways to make disease part of the game agein, this lets me do that, im gonna convert all my diseases so the also follow this variant.
LikedThunderGod Cid +, Ghostwheel + and Wildmage +