Difference between revisions of "Aetherion Orb (3.5e Spell)"
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<onlyinclude>{{3.5e Spell | <onlyinclude>{{3.5e Spell | ||
|name=Aetherion Orb | |name=Aetherion Orb | ||
− | |school= | + | |school=Conjuration |
− | |subschool= | + | |subschool=Creation |
− | |desc= | + | |desc= |
|lvl=Sorcerer/Wizard 2 | |lvl=Sorcerer/Wizard 2 | ||
|comp=V, S | |comp=V, S | ||
Line 18: | Line 18: | ||
|subj=Ray | |subj=Ray | ||
|save=None and [[SRD:Will|Will]] half; see text. | |save=None and [[SRD:Will|Will]] half; see text. | ||
− | |sr= | + | |sr=No |
|summary=Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature | |summary=Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature | ||
}} | }} | ||
− | An orb of verdant flame-like [[Aetherion (3.5e Other)|aetherion]] courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per [[SRD:Caster Level|caster level]] (maximum 5d4), and incurs 1d4 points of [[SRD:Ability Damage|ability damage]] to all its mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]]; [[SRD:Will|Will]] half) | + | An orb of verdant flame-like [[Aetherion (3.5e Other)|aetherion]] courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per [[SRD:Caster Level|caster level]] (maximum 5d4), and incurs 1d4 points of [[SRD:Ability Damage|ability damage]] to all its mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]]; [[SRD:Will|Will]] half). |
[[Aetherion (3.5e Other)|Aetherion]] deals half again as much damage (including ability damage) to creatures whose body and soul are one and the same, such as [[SRD:Elemental Type|elementals]] and non-[[SRD:Native Subtype|native]] [[SRD:Outsider Type|outsiders]]. Aetherion harmlessly passes through objects and constructs. | [[Aetherion (3.5e Other)|Aetherion]] deals half again as much damage (including ability damage) to creatures whose body and soul are one and the same, such as [[SRD:Elemental Type|elementals]] and non-[[SRD:Native Subtype|native]] [[SRD:Outsider Type|outsiders]]. Aetherion harmlessly passes through objects and constructs. |
Revision as of 17:12, 22 December 2011
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Conjuration (Creation) | |
Level: | Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | None and Will half; see text. |
Spell Resistance: | No |
An orb of verdant flame-like aetherion courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per caster level (maximum 5d4), and incurs 1d4 points of ability damage to all its mental ability scores (Intelligence, Wisdom and Charisma; Will half).
Aetherion deals half again as much damage (including ability damage) to creatures whose body and soul are one and the same, such as elementals and non-native outsiders. Aetherion harmlessly passes through objects and constructs.
Aetherion ignores line of effect, passing through objects and walls, but is stopped by a wall of force or similar effect. It affects ethereal objects and creatures.
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