Difference between revisions of "User talk:Vebyast/Speedened (3.5e Class)"
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:::No comment on the class yet, haven't read much into it. What it sounds like though doesn't sound good. -- [[User:Eiji-kun|Eiji-kun]] 23:15, 24 August 2011 (UTC) | :::No comment on the class yet, haven't read much into it. What it sounds like though doesn't sound good. -- [[User:Eiji-kun|Eiji-kun]] 23:15, 24 August 2011 (UTC) | ||
− | ::::I tried to make this | + | ::::I tried to make this recognizably more powerful than a rogue and somewhere around a wizard. I don't think it's significantly more powerful than a wizard, though; it only scores 8/10 or 9/10 on Same Game Tests due to a distinct lack of killing power. It can dodge just about anything, and it's ''incredibly'' annoying in a fight, but it hits like a monk and can't heal itself. [[User:Vebyast|Vebyast]] 06:11, 8 September 2011 (UTC) |
== Back Attack question == | == Back Attack question == | ||
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::You don't need to take combat reflexes. It can automatically take an unlimited number of AoOs at level one thanks to Opportunism. This class seems like it would be a really good dip for something like a Tenken (although you'd probably only see it with the Tome one) for a huge amount of base speed (especially if it's a Speedened 1/Tenken 19 because then you've got a full attack against any enemy that provokes anywhere in the battle). | ::You don't need to take combat reflexes. It can automatically take an unlimited number of AoOs at level one thanks to Opportunism. This class seems like it would be a really good dip for something like a Tenken (although you'd probably only see it with the Tome one) for a huge amount of base speed (especially if it's a Speedened 1/Tenken 19 because then you've got a full attack against any enemy that provokes anywhere in the battle). | ||
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+ | :::Yeah, stupid synergy with Tome Tenken. Bladewind and Astra, ow ow ow. Thankfully, Blueshift+Astra doesn't kick in until Level 13, by which time Wizards are throwing around 7th-level spells. | ||
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+ | :::Also, that is the intended meaning - once you take that, you threaten everything everywhere. As Havvy points out, though, that's Wizard-level, and threatening people isn't incredibly useful unless you build your character around it. The real question, as Eiji-kun points out above, is where in Wizard it falls. |
Revision as of 06:24, 8 September 2011
Unless you meant them to have sixth level spells at level 1, those 0s should be - just to avoid confusion.
- Thanks, fixed. Forgot about bonus spells from high stats. Also, as I mentioned, still adding features. Vebyast 19:44, August 1, 2010 (UTC)
Overpowered
Unlimited AoO? The ability to sidestep every other melee attack? This is much better than tome barbarian or tome fighter or anything like that.--ParakeeTalk 11:45, 4 June 2011 (UTC)
- The Tome Fighter can reroll one die per round and update his feat list in realtime, the Tome Soldier can make himself invisible for one round to any enemy he hits, and the Tome Barbarian has both DR and Fast Healing. Furthermore, a Speedened's dodging abilities come out of the same resource as his offensive abilities; if he uses up his slide movement dodging attacks he can't do anything when his turn comes around. Vebyast 07:48, 31 July 2011 (UTC)
- Wizard-level is a range anywhere from a warlock or psion to planar shepherd, IotSV, or incantatrix. (I might be willing to say it goes up all the way to Pun-Pun, but we don't need to go that far for the purpose of this class.) I think this falls somewhere in that range. Therefore, this is pretty solidly wizard-level. 'Nuff said? --Ghostwheel 10:34, 31 July 2011 (UTC)
- I need to get it codified, or call it the Eiji Fallacy or something, but I felt like pointing out that I draw a line between Wizard and broken, and the two should not be related. I've unoffically called the stuff above wizard as "planar shepard" level. Point is, I highly advise anyone who reads this to firmly reject the notion that "wizard means I can do anything, even Pun-Pun". It devalues the concept of wizard level, and serves nobody.
- No comment on the class yet, haven't read much into it. What it sounds like though doesn't sound good. -- Eiji-kun 23:15, 24 August 2011 (UTC)
- I tried to make this recognizably more powerful than a rogue and somewhere around a wizard. I don't think it's significantly more powerful than a wizard, though; it only scores 8/10 or 9/10 on Same Game Tests due to a distinct lack of killing power. It can dodge just about anything, and it's incredibly annoying in a fight, but it hits like a monk and can't heal itself. Vebyast 06:11, 8 September 2011 (UTC)
Back Attack question
First off, I just wanted to say that I really like the flavor and mechanics of this class.
I want to make sure I'm understanding the Back Attack speed trick correctly though. "Whenever you slide or move out of a space, you threaten enemies as if you were in that space until the beginning of your next turn." If I read that as any square I move out of, from both normal movement (increased by 15 due to faster) and slide movement, it seems like it has the potential to threaten just about every square in the battle, especially if you add in a reach weapon.
Maybe I'm reading it incorrectly and it is only supposed to apply to squares that you move out of using slide movement in some fashion? Otherwise simply spending a move action (which the speedened can do at the low cost of a swift action at level 5) allows for threatening and making opportunity attacks as if you were in 9 different squares (assuming base move of 30 + faster) which just seems insanely powerful and worth doing pretty much every round. Spending 2 move actions would just about ensure any enemy in the battle is in a threatened space.
Thanks!
- How you are reading it looks correct. But unless you do use a reach weapon and take combat reflexes, this isn't going to be too useful, and if you do, you are using wizard level tactics, which this class is balanced to. --Havvy 14:25, 24 August 2011 (UTC)
- You don't need to take combat reflexes. It can automatically take an unlimited number of AoOs at level one thanks to Opportunism. This class seems like it would be a really good dip for something like a Tenken (although you'd probably only see it with the Tome one) for a huge amount of base speed (especially if it's a Speedened 1/Tenken 19 because then you've got a full attack against any enemy that provokes anywhere in the battle).
- Yeah, stupid synergy with Tome Tenken. Bladewind and Astra, ow ow ow. Thankfully, Blueshift+Astra doesn't kick in until Level 13, by which time Wizards are throwing around 7th-level spells.
- Also, that is the intended meaning - once you take that, you threaten everything everywhere. As Havvy points out, though, that's Wizard-level, and threatening people isn't incredibly useful unless you build your character around it. The real question, as Eiji-kun points out above, is where in Wizard it falls.