Difference between revisions of "Planetspinning (3.5e Power)"
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|lvl=World Dominator 5 | |lvl=World Dominator 5 | ||
|disp=Audible, Visual, Mental | |disp=Audible, Visual, Mental | ||
− | |time= | + | |time=1-round action |
|range=Long (400' +40'/level) | |range=Long (400' +40'/level) | ||
|dur=Instantaneous | |dur=Instantaneous | ||
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|summary=You teleport a planet. | |summary=You teleport a planet. | ||
}} | }} | ||
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+ | While manifesting Planetspinning, the sky seems to blur and shift, as though it were actually rotating (or traveling), instead of simply teleporting. This visual effect is just a visual effect of the manifestation, not what is actually happening. | ||
You teleport the planet (and everything on it) to its current location at a different angle. | You teleport the planet (and everything on it) to its current location at a different angle. | ||
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* You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet, permitting rapid travel to other places at the same latitude (unless you augmented it to change location). Creatures and objects that are unwilling are permitted power resistance and a Will save. | * You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet, permitting rapid travel to other places at the same latitude (unless you augmented it to change location). Creatures and objects that are unwilling are permitted power resistance and a Will save. | ||
* You can spend 4 additional power points to increase the range to "Anywhere on this plane" or 8 additional power points to increase the range to "Anywhere". | * You can spend 4 additional power points to increase the range to "Anywhere on this plane" or 8 additional power points to increase the range to "Anywhere". | ||
− | * You can spend 6 additional power points to teleport the planet to a different place and speed, although you can't teleport it anywhere that will destroy it (by crashing it into a planet or star, for example), or change the environment so much that its current inhabitants cannot manage to survive (by bringing it too close to or far from a star, for example). | + | * You can spend 6 additional power points and increase the manifestation time by 2 rounds to teleport the planet to a different place and speed, although you can't teleport it anywhere that will destroy it (by crashing it into a planet or star, for example), or change the environment so much that its current inhabitants cannot manage to survive (by bringing it too close to or far from a star, for example). |
For every 2 points you spend augmenting Planetspinning, the save DC increases by 1. | For every 2 points you spend augmenting Planetspinning, the save DC increases by 1. |
Revision as of 10:35, 10 April 2011
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Psychoportation [Teleportation] | |
Level: | World Dominator 5 |
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Display: | Audible, Visual, Mental |
Manifesting Time: | 1-round action |
Range: | Long (400' +40'/level) |
Target: | A planet |
Duration: | Instantaneous |
Saving Throw: | Will (see text) |
Power Resistance: | Yes (see text) |
Power Points: | 9 |
While manifesting Planetspinning, the sky seems to blur and shift, as though it were actually rotating (or traveling), instead of simply teleporting. This visual effect is just a visual effect of the manifestation, not what is actually happening.
You teleport the planet (and everything on it) to its current location at a different angle.
The current time of day changes appropriately.
Augment:
- You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet, permitting rapid travel to other places at the same latitude (unless you augmented it to change location). Creatures and objects that are unwilling are permitted power resistance and a Will save.
- You can spend 4 additional power points to increase the range to "Anywhere on this plane" or 8 additional power points to increase the range to "Anywhere".
- You can spend 6 additional power points and increase the manifestation time by 2 rounds to teleport the planet to a different place and speed, although you can't teleport it anywhere that will destroy it (by crashing it into a planet or star, for example), or change the environment so much that its current inhabitants cannot manage to survive (by bringing it too close to or far from a star, for example).
For every 2 points you spend augmenting Planetspinning, the save DC increases by 1.
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Facts about "Planetspinning (3.5e Power)"
Author | Foxwarrior + |
Descriptor | Teleportation + |
Discipline | Psychoportation + |
Identifier | 3.5e Power + |
Level | World Dominator 5 + |
Rating | Unrated + |
Summary | You teleport a planet. + |
Title | Planetspinning + |