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ComponentV +, S +, DF +, M + and see text +
DescriptorPositive +
LevelCleric 4 +, Sorcerer/Wizard 4 +, Cleric 1 +, Sorcerer/Wizard 5 +, Cleric 6 +, Life 3 +, Positive 4 +, Life 1 +, Cleric 9 +, Positive 9 +, Clr 3 +, Sor/Wiz 4 +, Cleric 3 +, Cleric 5 + and Cleric 2 +
PrerequisiteMaximum hit points of at least 40 +, Maximum hit points of at least 60 +, Positive subtype +, Weapon Specialization +, sneak attack 2d6 +, ability to cast a Conjuration (Healing) spell. +, Life Force class feature +, maximum life force pool of at least 50 points +, Bank Life class feature +, maximum life force pool of at least 100 points +, maximum life force pool of at least 75 points +, maximum life force pool of at least 40 points +, Knowledge (the planes) 24 ranks. +, Mender's Eyes (poisons/diseases) class feature. +, Life Bond class feature +, maximum life force pool of at least 150 points +, Pure Life class feature +, Mender's Eyes (time dead/cause) class feature. +, Life Spring (5/day) class feature. +, Non-evil alignment +, 3 hit dice +, Heal 4 ranks +, Medical Knowledge +, Heal 8 ranks +, Mender's Sprite class feature + and Heal 6 ranks +
RangeTouch +, Other + and Close +
SchoolConjuration +, Abjuration +, Divination +, Transmutation + and Necromancy +
Spellcraft DC33 +
SubschoolHealing + and Summoning +
SummaryProtect your target from the plane of positive energy +, See hit dice/hit points of people viewed +, Create auracrystal +, Gives the positive subtype +, Heal with every melee attack. +, Your healing spells also give fast healing +, You can make your banked life last. +, Emit positive energy, healing and causing bursts. +, No longer need food, drink, sleep or air +, Fast healing based on remaining life force +, Gain life force from healing potions +, Use positive energy to make some magic items +, +70 lifeforce +, Many creatures get fast healing 20 and haste +, Heal summoned creatures and extend their duration +, One creature/level moves faster, undead are slowed instead +, Create positive energy undead +, You can see ages. +, You are better at raising people with Return from Death +, Give your victim fast healing that overheals; if it gets too high, they drop to 1 hit point. +, Use positive energy to rewind age. +, You can cure illnesses of the mind. +, You can use positive energy to induce Malignant Growth. +, Heal 1d20 at a time. +, Fifth level Cure Wounds spell; can heal post-death +, Cure Light Wounds as an swift action +, Cure Moderate Wounds as a swift action +, Cure Serious Wounds as an swift action +, Cure Critical Wounds as a swift action +, Cure Serious Wounds and Remove Disease, 1/day +, Speeds up the Heal skill. +, Treat wounds quickly +, Raise the recently dead with Heal. +, Positive energy bypasses undead sneak attack immunity. +, Your sprites can carry things. +, Deal extra damage using Heal ranks. + and Pull positive energy from your target. +
TypeGeneral +, Fighter + and Epic +