Alien Codex (3.5e Campaign Setting)

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Author: Franken Kesey (talk)
Co-Authors: Ganteka Future,
Sulacu,
Rithaniel,
YX33A,
Foxwarrior,
ThirdEmperor,
Eiji-kun,
Ghostwheel,
Stryker
Date Created: 10/30/11
Status: In progress.
Editing: Clarity edits only please
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Xeno Codex[edit]

Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare.

Mostly comprised of non-magical material.

Contents[edit]

Chapter 1: Cosmic Codex

Xenoblooded and Xenotheric
Futuristic Technology
Introducing Aliens in your Campaign

Chapter 2: Cosmic Travelers (For Players)

Making An Alien
Equipment

Chapter 3: Cosmic Universe (For GMs)

History
Campaigns and Quests
Individuals and Organizations
Galaxies and Planets
Alien Monsters
Creatures of The Fleet
Creatures of Imperium
Creatures of Shadows

Chapter 4: Cosmic Rules

Concepts
Variant Rules
Bots and Vehicles
Space Travel
Skills
Miscellaneous

The Complete Xeno may also be useful for the space explorer.


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AuthorFranken Kesey +, Ganteka Future +, Sulacu +, Rithaniel +, YX33A +, Foxwarrior +, ThirdEmperor +, Eiji-kun +, Ghostwheel + and Stryker +
Completeness3 +
Identifier3.5e Campaign Setting +
RatingUnrated +
SummaryAlien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare. +
TitleAlien Codex +