Alien Codex (3.5e Campaign Setting)
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(Redirected from Xeno Codex (3.5e Sourcebook))
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Xeno Codex[edit]
Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare.
Mostly comprised of non-magical material.
Contents[edit]
Chapter 2: Cosmic Travelers (For Players)
Chapter 3: Cosmic Universe (For GMs)
The Complete Xeno may also be useful for the space explorer.
Back to Main Page → 3.5e Homebrew → Campaign Settings
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Facts about "Alien Codex (3.5e Campaign Setting)"
Author | Franken Kesey +, Ganteka Future +, Sulacu +, Rithaniel +, YX33A +, Foxwarrior +, ThirdEmperor +, Eiji-kun +, Ghostwheel + and Stryker + |
Completeness | 3 + |
Identifier | 3.5e Campaign Setting + |
Rating | Unrated + |
Summary | Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare. + |
Title | Alien Codex + |