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Welz's Bone Chill (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 3-21-25
Status: Complete
Editing: Clarity edits only please
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Welz's Bone Chill
Necromancy
Level: Cleric 1, Sorcerer/Wizard 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Effect: Ray
Duration: 1 round; see text
Saving Throw: None
Spell Resistance: Yes

The time travelling wizard Welz brought back several mysterious spells from the future. This one was a green bolt of negative energy that sapped the life force that might otherwise heal and repair.

Those struck by this ray take 1d8 negative energy damage per 2 levels (max 6d8 at 12th). In addition, struck creatures cannot benefit from any healing for 1 round. Undead struck by this spell take no damage but receive no healing, and instead take a -5 penalty to attack rolls for 1 round instead.


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