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User:Zhenra-Khal/Z's Warlock (5e Class)/Eldritch Invocations

< User:Zhenra-Khal‎ | Z's Warlock (5e Class)

InvocationsEdit

Basic InvocationsEdit

These invocations have no level prerequisites.

Arcane Secrets IEdit

You learn one 1st-level spell of your choice from any class spell list. The spell is a Warlock spell for you, and doesn't count against your number of spells known.

Armor of ShadowsEdit

You can cast the Mage Armor spell at will without expending a spell slot or material components.

Aspect of the MoonEdit

You no longer need sleep and can't be forced to sleep by any means. To gain benefits of a long rest, you must still perform only light activity, such as reading a book or keeping watch.

Awakened InsightEdit

Whenever you cast a spell using Arcana Points or a spell slot, you gain advantage on the first ability check you make before the end of your next turn.

Beast SpeechEdit

You can cast the Speak With Animals spell at will without expending a spell slot.

Beguiling InfluenceEdit

You gain proficiency in the Deception and Persuasion skills.

Controlling BlastEdit

When you hit a creature you can see with a ranged spell attack, you may move it 10ft in the horizontal direction of your choice. This can affect an individual creature no more than once per turn.

Trickster's CunningEdit

You gain proficiency in the Sleight of Hand and Stealth skills.

Devil's SightEdit

You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.

Dimensional PocketEdit

As an action, you can touch one unattended nonmagical object that weighs less than 10 pounds, such as a shield, gemstone, or glaive. The object disappears into a hidden pocket dimension. As an action on a subsequent turn, you can access this pocket dimension to retrieve the item. You can have only one item stored at a time, and an item that is under the effects of a magical spell or effect cannot be stored. If you die or are reduced to 0 hit points, the item exits the pocket dimension and falls to the ground in your space.

Eldritch MindEdit

You gain a bonus on Constitution saving throws made to maintain concentration on a spell or Hex. The bonus equals your Intelligence modifier (Min 1).

Eldritch SightEdit

You can cast the Detect Magic spell at will without expending a spell slot or material components.

Fiendish VigorEdit

You can cast the False Life spell at its lowest level at will without expending a spell slot or material components.

Gaze of Two MindsEdit

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn.

While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Gift of the Ever-Living OnesEdit

Whenever you regain hit points, you regain the maximum possible amount, instead of rolling.

Grasping TendrilsEdit

You may cast the Arms of Hadar spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Healing TouchEdit

You may cast the Cure Wounds spell at its lowest level without expending a spell slot.

You may cast this spell twice. You regain all expended uses when you finish a Long Rest.

Lance of LethargyEdit

When you hit a creature with a ranged spell attack, its movement speeds are reduced by 10ft until the end of your next turn. This can affect an individual creature only once while the duration remains; if re-applied to a creature who is already affected, the duration is merely refreshed.

Maddening LaughterEdit

You may cast the Tasha's Hideous Laughter spell at its lowest level without expending a spell slot of material components.

Once you do so, you cannot do so again until you finish a Long Rest.

Mask of Many FacesEdit

You can cast the Disguise Self spell at will without expending a spell slot.

Misty VisionsEdit

You can cast the Silent Image spell at will without expending a spell slot or material components.

Occult SmiteEdit

Once per turn when you make a successful weapon attack against a target you can see, you can expend a spell slot of 5th level or lower (Or a number of Arcana Points equal to the Arcana cost for the desired spell level) to empower the strike. When you do so, the target falls prone if it is Huge or smaller, and suffers additional Force damage based on the range of the attack:

  • A melee weapon attack empowered with Occult Smite deals an additional 1d8 points of Force damage, plus 1d8 per spell level expended.
  • A ranged weapon attack empowered with Occult Smite deals an additional 1d4 points of Force damage, plus 1d4 per spell level expended.

Otherworldly PhysiqueEdit

You gain proficiency in the Athletics and Acrobatics skills.

Runic TongueEdit

You can read all writing. Additionally, any creature may understand what you say, as long as the creature understands at least one language.

Shrieking IncantationEdit

As part of using your Incant ability, you can unleash a thunderous, blood-curdling shriek. Each Large or smaller creature of your choice within 5ft of you is pushed 5ft in a straight line away from you.

Thief of Five FatesEdit

You may cast the Bane spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Unearthly StepEdit

You can cast the Expeditious Retreat spell at will without expending a spell slot or material components.


5th LevelEdit

In order to select one of these invocations, your Warlock level must be 5th or higher.

Accursed SpecterEdit

When a humanoid creature dies while under the effects of one of your Hexes, you can choose to curse the creature's spirit, forcing it to rise as a Specter under your command. The Specter appears in the space of the slain humanoid, and gains temporary hit points equal to one-half of your Warlock level (Rounded Down; Min 2).

Roll initiative for the Specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Intelligence modifier (minimum of +0).

The Specter remains in your service until the end of your next Long Rest, at which point it vanishes to the afterlife. Once you bind a Specter with this invocation, you can't use the feature again until you finish a Long Rest.

Arcane Secrets IIEdit

You learn one 2nd-level spell of your choice from any class spell list. The spell is a Warlock spell for you, and doesn't count against your number of spells known.

Ascendant StepEdit

You can cast the Levitate spell on yourself at will without expending a spell slot or material components.

Chained MountEdit

You may cast the Find Steed spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Cloak of FliesEdit

As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura includes your space, extends 5 feet from you in every direction, and is blocked by total cover. It lasts until you're incapacitated or you dismiss it with a bonus action.

The aura grants you advantage on Intimidation (Charisma) checks but disadvantage on other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Intelligence modifier (minimum of 0 damage).

Once you use this invocation, you can't use it again until you finish a Short or Long Rest.

Devour StrengthEdit

You may cast the Ray of Enfeeblement spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Frozen TombEdit

As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn.

This grants you a Barrier that possesses 10 hit points per warlock level, which takes as much of the triggering damage as possible; If the Barrier is reduced to 0 hit points, the ice melts early. The Barrier is resistant to Cold damage and vulnerable to Fire damage. While it persists, your speed drops to 0, and you are incapacitated. All of these effects end when the ice melts.

Once you use this invocation, you can't use it again until you finish a Short or Long Rest.

Ghostly GazeEdit

As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have Darkvision if you don't already have it. This special sight lasts until the end of the current turn. During that time, you perceive objects as ghostly, transparent images.

Once you use this invocations, you can't use it again until you finish a Short or Long Rest.

Gift of the DepthsEdit

You can breathe underwater, and you gain a swimming speed equal to your walking speed.

You can also cast the Water Breathing spell without expending a spell slot. Once you cast it using this invocation, you can't do so again until you finish a Long Rest.

Maddening IncantationEdit

As part of using your Incant ability, you can choose to cause a psychic disturbance around any number of targets who are currently under the effects of one of your Hexes; A target must be within 30ft of you in order to be affected. An affected creature, and any creatures of your choice that you can see within 5ft of an affected creature who are not already affected by a Hex, suffer Psychic damage equal to your Intelligence modifier (Min 1).

March of the RestlessEdit

You may cast the Animate Dead spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Mire the MindEdit

You may cast the Slow spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

One With ShadowsEdit

When you are in an area of dim light or darkness, you can use an action to become invisible. This lasts until you move, or take an action or a reaction.

Otherworldly LeapEdit

You can cast the Jump spell at will without expending a spell slot or material components.

Pernicious HexEdit

When you cast a spell that affects a creature that is under the effect of one of your Hexes, that creature has disadvantage on its first saving throw against the spell. This feature only applies to a hostile creature that is the sole target of your Hex.

Relentless IncantationEdit

As part of using your Incant ability, you can choose to magically teleport up to 30ft, to an unoccupied space you can see. The space to which you teleport must be within 5ft of a target under the effects of one of your Hexes, and you must be able to see a target to teleport to it.

Revealing LightEdit

You may cast the Moonbeam spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Storm of BladesEdit

You may cast the Cloud of Daggers spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Sight BeyondEdit

You may cast the Clairvoyance spell at its lowest level without expending a spell slot or material components.

Once you do so, you cannot do so again until you finish a Long Rest.

Sign of Ill OmenEdit

You may cast the Bestow Curse spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Tyrannical CurseEdit

When you cast a Hex that targets a single creature other than yourself, you can expend a spell slot of 5th level or lower (Or a number of Arcana Points equal to the Arcana cost for the desired spell level) to spread the curse to other targets. You can select a number of additional targets for that casting of that Hex equal to one, plus one for each spell level expended (Thus, you could select 6 additional targets by expending a 5th-level slot, for a total of 7 targets). Each target is affected by the same Hex.

Unbearable ClamorEdit

You may cast the Sound Burst spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Undying ServitudeEdit

You may cast the Revivify spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Whispers Beyond the VeilEdit

You may cast the Augury spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.


9th LevelEdit

In order to select one of these invocations, your Warlock level must be 9th or higher.

Alluring PowerEdit

Whenever you cast a spell with a range of Self using Arcana Points or a spell slot, choose one creature within 15 feet of you. The target must make a Wisdom saving throw against your warlock spell save DC. If they fail, they are charmed by you until the end of your next turn.

Arcane Secrets IIIEdit

You learn one 3rd-level spell of your choice from any class spell list. The spell is a Warlock spell for you, and doesn't count against your number of spells known.

Armor of HexesEdit

When a target of one of your Hexes hits you with an attack roll, you can use your reaction to roll any die. On an even result, the attack misses you, regardless of the attack roll.

Behemoth's TearEdit

You may cast the Watery Sphere spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Bewitching WhispersEdit

You may cast the Compulsion spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Chains of the OutsiderEdit

You can cast the Hold Monster spell at will - Targeting only a celestial, fiend, or elemental - Without expending a spell slot or material components.

You must finish a Long Rest before you can use this invocation on the same creature again.

Dreadful WordEdit

You may cast the Confusion spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Eldritch TroveEdit

You may cast the Leomund's Secret Chest spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Final CurseEdit

When a creature reduces you to 0 hit points, but doesn't kill you outright, you can use your dying breath to lay a terrible curse on them, which lasts for up to 24 hours. While the Dying Curse lasts, the creature has disadvantage on attack rolls, ability checks and saving throws. The Dying Curse ends early if you are returned to life or if Remove Curse is cast on the target.

Once you use this Invocation, you cannot do so again until you finish a Long Rest.

Forbidden PathsEdit

You may cast the Far Step spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Gift of FortitudeEdit

You may cast the Death Ward spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Minions of ChaosEdit

You may cast the Conjure Elementals spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Miracle CureEdit

You may cast the Greater Restoration spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Parting BlasphemyEdit

When one of your Hexes ends on one of its targets, you can choose to force the target to make a Wisdom saving throw. On a failed saving throw, the target suffers 1d4 points of Force damage, as your curse takes some of their essence with it as it departs; On a successful saving throw, the creature suffers half as much damage.

The damage increases by 1d4 each time you successfully use your Incant to extend the duration of that Hex for that target, to a maximum number of dice equal to one-half of your Warlock level (Rounded down) - Thus, for an 8th-level Warlock, the damage dealt by Parting Blasphemy could be increased to a maximum of 4d4 on a failed save, after extending the Hex three times.

Sculptor of FleshEdit

You may cast the Polymorph spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Whispers of the GraveEdit

You can cast the Speak with Dead spell at will without expending a spell slot.

Worldly AnchorsEdit

You may cast the Teleportation Circle spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.


13th LevelEdit

In order to select one of these invocations, your Warlock level must be 13th or higher.

Arcane Secrets IVEdit

You learn one 4th-level spell of your choice from any class spell list. The spell is a Warlock spell for you, and doesn't count against your number of spells known.

Consume The AccursedEdit

As an action while you have a Hex active on one or more targets, you can expend a spell slot of 5th level or lower (Or a number of Arcana Points equal to the Arcana cost for the desired spell level) to activate this invocation. When you do so, the Hex immediately ends for each of its targets. However, each target of the Hex must make a Wisdom saving throw. On a failed saving throw, they suffer Force damage based on the number of targets under the effects of that Hex when it ended; On a successful saving throw, they suffer half as much damage. The damage is as follows:

  • If the Hex has only one target, this invocation deals 1d8 points of Force damage to that target on a failed saving throw, plus 1d8 per spell level expended.
  • If the Hex has more than one target, this invocation deals 1d4 points of Force damage to each target on a failed save, plus 1d4 per spell level expended.

Cross The ThresholdEdit

You may cast the Arcane Gate spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Eldritch BrandEdit

You may cast the Contingency spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Indelible WardEdit

You may cast the Circle of Power spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Master of Myriad FormsEdit

You can cast the Alter Self spell at will without expending a spell slot.

Nightmarish FuryEdit

You may cast the Tenser's Transformation spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Otherworldly BountyEdit

You may cast the Heroes' Feast spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

ReconstructEdit

You may cast the Heal spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Shroud of ShadowEdit

You can cast the Invisibility spell on yourself at will without expending a spell slot.

Trickster's EscapeEdit

You may cast the Freedom of Movement spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Visions of Distant RealmsEdit

You can cast the Arcane Eye spell at will without expending a spell slot or material components.

Void's Incomprehensible StareEdit

You may cast the Eyebite spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Witch SightEdit

You can see the true form of any shapechanger, or creature concealed by illusion or transmutation magic, while the creature is within 30 feet of you and within line of sight.


17th LevelEdit

In order to select one of these invocations, your Warlock level must be 17th or higher.

Arcane Secrets VEdit

You learn one 5th-level spell of your choice from any class spell list. The spell is a Warlock spell for you, and doesn't count against your number of spells known.

Broken DreamsEdit

Once during a Long Rest, you can cast the Dream spell without expending a spell slot. Casting this spell does not interfere with your rest.

Cast Off the FleshEdit

You may cast the Etherealness spell on yourself at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Elder BlasphemyEdit

You may cast the Divine Word spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Forgotten RoadsEdit

You can cast the Misty Step spell at will without expending a spell slot or material components.

Halls of the LostEdit

You may cast the Maze spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Otherworldly SecretsEdit

You can ignore the verbal component of a warlock spell if it also has a somatic component. If the spell is on your Bestowed Spells list, it instead requires no components.

Phoenix FireEdit

You may cast the Blazing Rebirth spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Return from OblivionEdit

You may cast the Resurrection spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Sanctum of the ForgottenEdit

You may cast the Mordenkainen's Magnificent Mansion spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Walk Between WorldsEdit

You may cast the Plane Shift spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.

Wicked WaltzEdit

You may cast the Otto's Irresistible Dance spell at its lowest level without expending a spell slot.

Once you do so, you cannot do so again until you finish a Long Rest.