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User:Radthemad4/CityGameSheets/DireWolf

< User:Radthemad4‎ | CityGameSheets

DIRE WOLFEdit

Size/Type: Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 21 (–1 size, +3 Dex, +3 natural, +6 armor), touch 12, flat-footed 18
Base Attack/Grapple: +4/+20
Attack: Bite +13 melee (1d8+13)
Full Attack: Bite +13 melee (1d8+13)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +11, Will +8
Abilities: Str 27, Dex 17, Con 17, Int 7, Wis 12, Cha 10
Skills: Spot +7, Listen 6, Spellcraft +0, Knowledge (Architecture and Engineering): +6, Knowledge Religion: -1, Use Rope: +11, Balance +8, Climb +10, Jump +9, Swim +9, Survival +10*
Feats: Master of Maneuvers, Whirlwind, Tome, Juggernaut, Combat Reflexes, Mage Slayer, Light Armor Proficiency, TrackB
Environment: Temperate forests
Organization: Solitary or pack (5–8)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 7–18 HD (Large)
Level Adjustment:

Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

CombatEdit

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Master of Maneuvers: Improved Grapple/Grab/Trip/Disarm/Bullrush + Defensive Throw

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by scent.

See Wikipedia Entry: Dire Wolf