User:Jota/Medium

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Ethan Wesker

CR 14

Male Human medium 9, blackguard 2/vampire bloodline 3
NE Medium humanoid (Human)
Init/Senses +3/Listen +11, Spot +2
Languages Common, Draconic, Infernal, Undercommon
AC 26, touch 20, flat-footed 23
(+5 armor, +3 Dex, +7 insight, +1 natural)
hp 74 (11 (9d8+2d10+20) (41+11+22) HD)
Resist cold resistance 5, electricity resistance 5, evasion, ring of blinking
Fort/Ref/Will +15/+15/+15
Speed 30 ft. (6 squares)
Melee +1 keen merciful scimitar +11/+6 (1d6+4/15-20×2) or
Melee spiked mithral heavy shield +11/+6 (1d6+3/×2 or
Melee touch +11/+6 (one negative level, 7 damage)
Base Atk/Grp +8/+11
Atk Options life drain, merciful scimitar (nonlethal damage: 2d6+4/15-20×2)
Special Actions bequeath the sight 2/day, bolt of sorrow 9d6, necromonger 7/day, smite good 1/day
Blackguard Spells Prepared (CL 2nd):
Spell-Like Abilities (CL 2nd):
at will—detect good
Abilities Str 16, Dex 16, Con 14, Int 16, Wis 14, Cha 25
SQ aura of evil, Forlorn Voice+41, mutual understanding, poison use, the dead are not silent, vampire affinity +42
Feats Cleave, Divine Shield,Defenders of the Faith, Improved Sunder, Life Drain Libris Mortis, Lightning Reflexes, Power Attack, Stealthy
Skills Autohypnosis +10, Bluff +18, Climb +2, Concentration +4, Decipher Script +7, Diplomacy +18, Gather Information +20, Handle Animal +10, Heal +6, Hide +19, Intimidate +19, Knowledge: History +4, Knowledge: Local +8, Knowledge: Nobility and Royalty +8, Knowledge: Religion +8, Knowledge: the Planes +4, Listen +11, Move Silently +16, Ride +5, Search +5, Sense Motive +16, Use Magic Device +14.
Possessions amulet of health +4, cloak of charisma +6, mithral chainmail, ring of blinking, ring of evasion
  1. Wesker gains the indicated bonus on all Charisma-based checks made to interact with the spirits of the deceased.
  2. Wesker gains the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with vampires.


Ethan Wesker

CR 14

Male Human medium 9, blackguard 2/vampire bloodline 3
NE Medium humanoid (Human)
Init/Senses +3/Listen +11, Spot +2
Languages Common, Draconic, Infernal, Undercommon
AC 26, touch 20, flat-footed 23
(+5 armor, +3 Dex, +7 insight, +1 natural)
hp 74 (11 (9d8+2d10+20) (41+11+22) HD)
Resist cold resistance 5, electricity resistance 5, evasion, ring of blinking
Fort/Ref/Will +15/+15/+15
Speed 30 ft. (6 squares)
Melee +1 keen merciful scimitar +11/+6 (1d6+4/15-20×2) or
Melee spiked mithral heavy shield +11/+6 (1d6+3/×2 or
Melee touch +11/+6 (one negative level, 7 damage)
Base Atk/Grp +8/+11
Atk Options life drain, merciful scimitar (nonlethal damage: 2d6+4/15-20×2)
Special Actions bequeath the sight 2/day, bolt of sorrow 9d6, necromonger 7/day, smite good 1/day
Blackguard Spells Prepared (CL 2nd):
Spell-Like Abilities (CL 2nd):
at will—detect good
Abilities Str 16, Dex 16, Con 14, Int 16, Wis 14, Cha 25
SQ aura of evil, Forlorn Voice+41, mutual understanding, poison use, the dead are not silent, vampire affinity +42
Feats Cleave, Divine Shield,Defenders of the Faith, Improved Sunder, Life Drain Libris Mortis, Lightning Reflexes, Power Attack, Stealthy
Skills Autohypnosis +10, Bluff +18, Climb +2, Concentration +4, Decipher Script +7, Diplomacy +18, Gather Information +20, Handle Animal +10, Heal +6, Hide +19, Intimidate +19, Knowledge: History +4, Knowledge: Local +8, Knowledge: Nobility and Royalty +8, Knowledge: Religion +8, Knowledge: the Planes +4, Listen +11, Move Silently +16, Ride +5, Search +5, Sense Motive +16, Use Magic Device +14.
Possessions amulet of health +4, cloak of charisma +6, mithral chainmail, ring of blinking, ring of evasion
  1. Wesker gains the indicated bonus on all Charisma-based checks made to interact with the spirits of the deceased.
  2. Wesker gains the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with vampires.


Ethan Wesker

CR 14

Male Human medium 9, blackguard 2/vampire bloodline 3
NE Medium humanoid (Human)
Init/Senses +3/Listen +11, Spot +2
Languages Common, Draconic, Infernal, Undercommon
AC 26, touch 20, flat-footed 23
(+5 armor, +3 Dex, +7 insight, +1 natural)
hp 74 (11 (9d8+2d10+20) (41+11+22) HD)
Resist cold resistance 5, electricity resistance 5, evasion, ring of blinking
Fort/Ref/Will +15/+15/+15
Speed 30 ft. (6 squares)
Melee +1 keen merciful scimitar +11/+6 (1d6+4/15-20×2) or
Melee spiked mithral heavy shield +11/+6 (1d6+3/×2 or
Melee touch +11/+6 (one negative level, 7 damage)
Base Atk/Grp +8/+11
Atk Options life drain, merciful scimitar (nonlethal damage: 2d6+4/15-20×2)
Special Actions bequeath the sight 2/day, bolt of sorrow 9d6, necromonger 7/day, smite good 1/day
Blackguard Spells Prepared (CL 2nd):
Spell-Like Abilities (CL 2nd):
at will—detect good
Abilities Str 16, Dex 16, Con 14, Int 16, Wis 14, Cha 25
SQ aura of evil, Forlorn Voice+41, mutual understanding, poison use, the dead are not silent, vampire affinity +42
Feats Cleave, Divine Shield,Defenders of the Faith, Improved Sunder, Life Drain Libris Mortis, Lightning Reflexes, Power Attack, Stealthy
Skills Autohypnosis +10, Bluff +18, Climb +2, Concentration +4, Decipher Script +7, Diplomacy +18, Gather Information +20, Handle Animal +10, Heal +6, Hide +19, Intimidate +19, Knowledge: History +4, Knowledge: Local +8, Knowledge: Nobility and Royalty +8, Knowledge: Religion +8, Knowledge: the Planes +4, Listen +11, Move Silently +16, Ride +5, Search +5, Sense Motive +16, Use Magic Device +14.
Possessions amulet of health +4, cloak of charisma +6, mithral chainmail, ring of blinking, ring of evasion
  1. Wesker gains the indicated bonus on all Charisma-based checks made to interact with the spirits of the deceased.
  2. Wesker gains the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with vampires.


Ethan Wesker

CR 14

Male Human medium 9, blackguard 2/vampire bloodline 3
NE Medium humanoid (Human)
Init/Senses +3/Listen +11, Spot +2
Languages Common, Draconic, Infernal, Undercommon
AC 26, touch 20, flat-footed 23
(+5 armor, +3 Dex, +7 insight, +1 natural)
hp 74 (11 (9d8+2d10+20) (41+11+22) HD)
Resist cold resistance 5, electricity resistance 5, evasion, ring of blinking
Fort/Ref/Will +15/+15/+15
Speed 30 ft. (6 squares)
Melee +1 keen merciful scimitar +11/+6 (1d6+4/15-20×2) or
Melee spiked mithral heavy shield +11/+6 (1d6+3/×2 or
Melee touch +11/+6 (one negative level, 7 damage)
Base Atk/Grp +8/+11
Atk Options life drain, merciful scimitar (nonlethal damage: 2d6+4/15-20×2)
Special Actions bequeath the sight 2/day, bolt of sorrow 9d6, necromonger 7/day, smite good 1/day
Blackguard Spells Prepared (CL 2nd):
Spell-Like Abilities (CL 2nd):
at will—detect good
Abilities Str 16, Dex 16, Con 14, Int 16, Wis 14, Cha 25
SQ aura of evil, Forlorn Voice+41, mutual understanding, poison use, the dead are not silent, vampire affinity +42
Feats Cleave, Divine Shield,Defenders of the Faith, Improved Sunder, Life Drain Libris Mortis, Lightning Reflexes, Power Attack, Stealthy
Skills Autohypnosis +10, Bluff +18, Climb +2, Concentration +4, Decipher Script +7, Diplomacy +18, Gather Information +20, Handle Animal +10, Heal +6, Hide +19, Intimidate +19, Knowledge: History +4, Knowledge: Local +8, Knowledge: Nobility and Royalty +8, Knowledge: Religion +8, Knowledge: the Planes +4, Listen +11, Move Silently +16, Ride +5, Search +5, Sense Motive +16, Use Magic Device +14.
Possessions amulet of health +4, cloak of charisma +6, mithral chainmail, ring of blinking, ring of evasion
  1. Wesker gains the indicated bonus on all Charisma-based checks made to interact with the spirits of the deceased.
  2. Wesker gains the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with vampires.


Ethan Wesker

CR 14

Male Human medium 9, blackguard 2/vampire bloodline 3
NE Medium humanoid (Human)
Init/Senses +3/Listen +11, Spot +2
Languages Common, Draconic, Infernal, Undercommon
AC 26, touch 20, flat-footed 23
(+5 armor, +3 Dex, +7 insight, +1 natural)
hp 74 (11 (9d8+2d10+20) (41+11+22) HD)
Resist cold resistance 5, electricity resistance 5, evasion, ring of blinking
Fort/Ref/Will +15/+15/+15
Speed 30 ft. (6 squares)
Melee +1 keen merciful scimitar +11/+6 (1d6+4/15-20×2) or
Melee spiked mithral heavy shield +11/+6 (1d6+3/×2 or
Melee touch +11/+6 (one negative level, 7 damage)
Base Atk/Grp +8/+11
Atk Options life drain, merciful scimitar (nonlethal damage: 2d6+4/15-20×2)
Special Actions bequeath the sight 2/day, bolt of sorrow 9d6, necromonger 7/day, smite good 1/day
Blackguard Spells Prepared (CL 2nd):
Spell-Like Abilities (CL 2nd):
at will—detect good
Abilities Str 16, Dex 16, Con 14, Int 16, Wis 14, Cha 25
SQ aura of evil, Forlorn Voice+41, mutual understanding, poison use, the dead are not silent, vampire affinity +42
Feats Cleave, Divine Shield,Defenders of the Faith, Improved Sunder, Life Drain Libris Mortis, Lightning Reflexes, Power Attack, Stealthy
Skills Autohypnosis +10, Bluff +18, Climb +2, Concentration +4, Decipher Script +7, Diplomacy +18, Gather Information +20, Handle Animal +10, Heal +6, Hide +19, Intimidate +19, Knowledge: History +4, Knowledge: Local +8, Knowledge: Nobility and Royalty +8, Knowledge: Religion +8, Knowledge: the Planes +4, Listen +11, Move Silently +16, Ride +5, Search +5, Sense Motive +16, Use Magic Device +14.
Possessions amulet of health +4, cloak of charisma +6, mithral chainmail, ring of blinking, ring of evasion
  1. Wesker gains the indicated bonus on all Charisma-based checks made to interact with the spirits of the deceased.
  2. Wesker gains the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with vampires.