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Enchantment [Chaotic, Good] | |
Level: | Bard 4, Cleric 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | Permanent |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
By infecting their soul with raw Celestial energy, this spell makes others act and think like chaotic good outsiders.
The caster turns the subject chaotic good. The subject retains any outlooks and allegiances that it had before, as long as they do not conflict with their new alignment. Otherwise, it acts with its new selfless, spontaneous and kind outlook on things. This may manifest subtly, causing them to spare the lives of enemies, donate gathered treasure, and argue for or accept quests that will benefit the innocent. If their companions seem to be doing more evil than good, the subject will most likely try to cure or remove them at some point.
Dispel magic is not effective against this spell, but remove curse is effective.
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