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Talk:Non-Diablo Magic Slots (3.5e Variant Rule)

Arbitrary Limits are ArbitraryEdit

The point of this is what? It's like... Balanced Wealth or Book of Gears, but worse :-/ --Ghostwheel 08:00, 28 February 2011 (UTC)

I liked the ideas behind the mentioned pages, but where they lost me is transition. Lets suppose a 20th level rogue on haste wants to throw six magic daggers and is wearing magic armor and some magic gloves. Okay, fine so far until the next round, where he now must spend ten whole minutes preping his rapier for combat. I don't like that whatsoever, and seems far more arbitrary than what I have here. Under the rules here, the rogue on haste throws only three daggers in his first action, which is not as awesome but whatever. But under these rules, any extra daggers he has, or really anything, can be brought on line in the next turn, so he can use his next action to throw some more daggers, as those last three are not active anymore as the rule defines active, and once those are tossed he can whip out his rapier immediately. And since mega capacity items have the highest active limit, concievably our little theoreticall rogue could carry around an answer to every problem, with the exception of ammunition, but anyone who spend that much on ammo was stupid for not buying anything to launch that ammo in the first place.--Change=Chaos. Period. SC 01:45, 2 March 2011 (UTC)
Since I haven't read through BoG in a while I'm going to assume that you're talking about BW. This means that you've either A. Not read it, or B. Are intentionally lying. To give you the benefit of the doubt I'm going to assume it's the first.
Now then, in BW, first off if he were using only three "sets" of magic items the rogue would easily be able to all his weapons as though they were +5 magic weapons. (I'm assuming that the daggers obviously as a set of ammunition rather than seperately magic items since doing it any other way would be dumb, probably enchanted with Returning or Teleporting.) This not only allows them to have all their attacks be effective, but also allows him to have his rapier as another magic item. On the other hand, with your variant after the first three weapons the rogue would be crippled, as you've said yourself up above. So ... your argument still makes little to no sense. --Ghostwheel 02:17, 14 March 2011 (UTC)
"Once it leaves your person, a constant magic item generally stops being one of your eight in a d4 minutes." Book of Gears, Magic Items section, segment Ownership is a Right, Not a Privilege, argument 2: True Ownership. Daggers are in no way mentioned as an exception, nor are they listed as ammunition, which would be dumb as it goes on later to say in the Magic Ammunition that ammunition should be consumed completely upon use. However, I apologize for the typo you inadvertently drew my attention to, as the emphasis point should have read "rounds". But looking back over, that is a bit of a lie as that is the conservative estimate, as the average time wasted trying to get the example rapier active would be 25 rounds.--Change=Chaos. Period. SC 05:05, 14 March 2011 (UTC)
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