Summon Stray (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-8-16
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Summon Stray
Conjuration (Summoning) [Animal]
Level: Druid 0, Sorcerer/Wizard 0
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One stray cat or similar animal
Duration: 1 minute
Saving Throw: None
Spell Resistance: No

Suddenly, cat.

This spell summons a small stray animal (typically a cat, but other base familiar-worthy animals also suffice). You have no control over the creature, and it in fact ignores all attempts at control including Handle Animal attempts and magic effects. This happens to also be the secret behind the famous rabbit in a hat trick.

Material Component: A small bit of animal feed, appropriate to the animal.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceLow +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorAnimal +
Identifier3.5e Spell +
LevelDruid 0 + and Sorcerer/Wizard 0 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummarySummons a stray cat (or similar animal). No, you can't control it. It is useless. +
TitleSummon Stray +