Summon Stray (3.5e Spell)
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Conjuration (Summoning) [Animal] | |
Level: | Druid 0, Sorcerer/Wizard 0 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One stray cat or similar animal |
Duration: | 1 minute |
Saving Throw: | None |
Spell Resistance: | No |
Suddenly, cat.
This spell summons a small stray animal (typically a cat, but other base familiar-worthy animals also suffice). You have no control over the creature, and it in fact ignores all attempts at control including Handle Animal attempts and magic effects. This happens to also be the secret behind the famous rabbit in a hat trick.
Material Component: A small bit of animal feed, appropriate to the animal.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Facts about "Summon Stray (3.5e Spell)"
Article Balance | Low + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Animal + |
Identifier | 3.5e Spell + |
Level | Druid 0 + and Sorcerer/Wizard 0 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Summoning + |
Summary | Summons a stray cat (or similar animal). No, you can't control it. It is useless. + |
Title | Summon Stray + |