Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Bed of Dream Travel (3.5e Equipment) + (When you sleep in this bed, you can end up somewhere far far away.)
- Mask of Becoming (3.5e Equipment) + (When you slip on one of these illustrious masks, you become someone else.)
- Impale (3.5e Feat) + (When you stab someone, you can hang onto them.)
- Shatterstrike (3.5e Equipment) + (When you strike a critical hit you can hit with even greater force, at the cost of your weapon temporarily.)
- Improved False Pretenses (3.5e Feat) + (When you succeed on a compulsion effect, the enemy opens up their inner thoughts to you.)
- Dolor Counter (3.5e Invocation) + (When you suffer your foe suffers)
- Demoralize (3.5e Feat) + (When you take down a foe, his allies become demoralized.)
- Teleport Vehicle (3.5e Feat) + (When you teleport while riding a vehicle, you can take the vehicle with you.)
- Witch Vanish (3.5e Feat) + (When you teleport, you leave behind vermin.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Brutal Transformation (3.5e Feat) + (When you transform you gain a +2 bonus on Strength and Powerful Build.)
- Ascended Transformation (3.5e Feat) + (When you transform, you can gain two additional alterations at a higher cost to maintain your transformation.)
- Invincibility Frames (3.5e Feat) + (When you tumble, you gain a miss chance.)
- Harmony of Feywild Protection (4e Feat) + (When you use ''Fey Dance'', you and an ally gain a +2 [[4e#bonuses and penalties|bonus]] to all [[4e#attacks and defenses|defenses]] until the end of your next turn.)
- Fey Harmony (4e Feat) + (When you use ''Fey step'', one ally [[4e#Teleportation|teleports]] 2 squares.)
- Fey Dance (4e Feat) + (When you use ''Fey step'', one ally [[4e#Teleportation|teleports]] 5 squares.)
- Brave Dragonblood Surge (3.5e Feat) + (When you use Dragonblood Surge, you purge most status effects.)
- Planar Momentum (3.5e Feat) + (When you use Rift Slash to teleport, you conserve momentum.)
- Edgewalker (3.5e Feat) + (When you use Rift Slash to teleport, you can harm all creatures between point A and point B.)
- Lucky Failure (3.5e Feat) + (When you use a luck reroll, even if you botch an ability or skill check it doesn't turn out so bad.)
- Even Luckier Than Before (3.5e Feat) + (When you use a luck reroll, the reroll gains a +2 bonus!)
- Lucky Critical (3.5e Feat) + (When you use a luck reroll, your threatened range expands.)
- Lucky Strike (3.5e Feat) + (When you use a luck reroll, your weapons deals maximum damage.)
- Delay Power (4e Feat) + (When you use a psionic power on your turn, augment to delay effects)
- Reliable Healing Melody (4e Feat) + (When you use your ''Healing Melody'' power, you can roll the dice roll the extra hit points granted twice and use the highest total.)
- Privacy Hat (3.5e Equipment) + (When you wear this hat your face will be hidden by shadow, preventing people from seeing your face. It'll take more than just removing the hat to reveal you!)