Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Astral Elf Warrior (5e) + (Astral elf soldier)
- At Tawwab (3.5e Deity) + (At Tawwab, the Lord of Sin, is the god of purification, restraint, forgiveness, and sin. Born of remorse, he opposes Yimakh Shemo the Furtive Prince. His scion is Qisas the Redeemer, who runs the city.)
- Moment of Prescience, NW (3.5e Spell) + (At any time, you may expend the effect of moment of prescience to gain an insight bonus equal to your caster level equal to a single d20 roll.)
- Sleepwalker (3.5e Feat) + (At night, you get up and keep working.)
- Reassembled Using Spare Parts (3.5e Template) + (At some point, you had to be put together using whatever was on hand. Sorry about that.)
- Planer Boarders (3.5e Campaign Setting) + (At the center of the multi-verse stands an artificial structure. Many are not even aware of its existence. But it is the means by which all places are linked.)
- The Abyssal Dark (3.5e Location) + (At the very lowest point of the material, dead souls shed their remnants of self before returning to the cycle of life. These shedded bits of ego become part of the Abyssal Dark.)
- Athar Homunculus (3.5e Race) + (Athar homunculi are "complete" homunculi, living constructs who mimic humanity but are not human at all.)
- Athe (3.5e Deity) + (Athe is the Goddess of Atheism, she is a skilled debater and generally relaxed.)
- Aegis of Athena (3.5e Feat) + (Athena greatly reinforce your ability to use shields.)
- Spell Toggle (3.5e Spell) + (Attach a command word to an existing spell effect, allowing it to be toggled on or off.)
- Solar Paneling (3.5e Spell) + (Attach a sunlight absorbing panel to an object or creature, giving it power, sustenance, or able to charge a focus component.)
- Product of Science (3.5e Maneuver) + (Attach warforged components and weapons to yourself, and prevent yourself from becoming disarmed. Treat your weapon as a natural weapon.)
- Aiming Laser (3.5e Equipment) + (Attached to projectile weapons, it improves aim at long range but makes you obvious.)
- Cut the Vital Strings (3.5e Maneuver) + (Attack a creature and sever an important tendon, applying penalties.)
- Publication:Grim-N-Gritty/Appendix 4/Clean-up Blow (3.5e Feat) + (Attack a dazed opponent freely.)
- Titan's Reach (3.5e Maneuver) + (Attack a distant foe foolish enough to let his guard down.)
- Twin Strike (3.5e Feat) + (Attack a foe with each weapon as a standard action.)
- Giant's Reach (3.5e Maneuver) + (Attack a nearby foe foolish enough to let his guard down)
- Spear Dance (3.5e Maneuver) + (Attack adjacent enemies with reach weapons.)
- Forceful Drill Dagger (3.5e Maneuver) + (Attack all creatures in a 60 ft line, and bull rush targets, possibly knocking them prone.)
- Spray Shot (3.5e Feat) + (Attack all creatures in an area with your ranged attack.)
- Crumbling Wall (3.5e Maneuver) + (Attack all creatures that don't attack you, bonus for those that have)
- Equivallence (3.5e Maneuver) + (Attack all the creatures of the same species at the same time.)
- Ogre's Reach (3.5e Maneuver) + (Attack an adjacent foe foolish enough to let their guard down)
- Driving Lance (3.5e Maneuver) + (Attack an enemy and a foe behind him with a reach weapon.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)