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  • ...icular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two
    1 KB (183 words) - 06:37, 11 August 2009
  • '''Weapon and Armor Proficiency:''' Wizards are proficient with the [[SRD:Club|club]], [[SRD:Dagger|dagger]], [[SRD:Hea '''{{Anchor|Bonus Languages}}:''' A wizard may substitute Draconic for one of the bonus languages available to the character because of her race.
    12 KB (1,679 words) - 15:35, 10 September 2016
  • =====Wizards and Divine Spellcasters===== ...fore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic [[SRD:Feats|feat]]) than he does to cast a regular
    5 KB (845 words) - 06:31, 29 September 2011
  • ...leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8 1/2 inches) but is an extra foot or so lo # Assumes an area equivalent to one 60-foot cube.
    85 KB (11,855 words) - 04:56, 8 March 2022
  • [[SRD:Wizard|Wizards]] and [[SRD:Sorcerer|sorcerers]] do not know how to wear armor effectively. ...ill Spell|Still Spell]] allows a spellcaster to prepare or cast a spell at one [[SRD:Spell Level|spell level]] higher than normal without the somatic comp
    2 KB (354 words) - 06:28, 23 February 2011
  • ...can prepare the same spell more than once, but each preparation counts as one spell toward her daily limit. To prepare a spell the [[SRD:Wizard|wizard]] ...ir spellbooks to study from and sufficient light to read them by. There is one major exception: A [[SRD:Wizard|wizard]] can prepare a ''read magic ''spell
    13 KB (2,257 words) - 06:28, 23 February 2011
  • ...domains—a [[SRD:Cleric|cleric]] must prepare, as an extra domain spell, one or the other each day for each level of spell he can cast. If a domain spel ...pells like a good [[SRD:Cleric|cleric]] or ''inflict ''spells like an evil one, depending on which option the player chooses when creating the character.
    6 KB (1,025 words) - 06:29, 23 February 2011
  • ...rbarian|barbarians]]) or no armor at all ([[SRD:Monk|monks]], [[SRD:Wizard|wizards]], and [[SRD:Sorcerer|sorcerers]]), and for anyone who wants to be a skille
    2 KB (280 words) - 23:56, 2 October 2014
  • ...lligence|Intelligence]] bonus at 1st level speaks other languages as well, one extra language per point of [[SRD:Intelligence|Intelligence]] bonus as a st [[SRD:Cleric|Clerics]], [[SRD:Druid|druids]], and [[SRD:Wizard|wizards]] can choose certain languages as bonus languages even if they’re not on
    4 KB (604 words) - 23:32, 17 April 2019
  • ...of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill. If you have levels in more than one [[SRD:Classes|psionic class]], you combine your [[SRD:Power Points|power po
    7 KB (1,058 words) - 17:17, 16 July 2014
  • ...dungeons are variations on these basic types or combinations of more than one of them. Sometimes old dungeons are used again and again by different inhab These are masonry walls with iron bars on one or both sides of the wall, or placed within the wall to strengthen it. The
    49 KB (8,220 words) - 02:32, 4 April 2015
  • A spell is a one-time magical effect. Spells come in two types: arcane (cast by [[SRD:Bard|b
    1 KB (196 words) - 06:30, 11 August 2009
  • ...ot only a separation from arbitrary chakra points or whatever the hell the wizards on the coast were trying to copy, but also a bit of balance to magic items ...n item would be described as fitting into multiple categories, it takes up one slot in each category it could belong to. ''Example: [[SRD:Robe of Stars| t
    4 KB (567 words) - 19:57, 8 August 2017
  • ...s shown on Table: Divine Spellcasting. The numbers on that table represent one spell per day at each [[SRD:Spell Level|spell level]] above 9th in which it ...[SRD:Paladin|paladin]], or [[SRD:Ranger|ranger]]), the deity can also cast one spell per day of each level between the maximum normal [[SRD:Spell Level|sp
    6 KB (561 words) - 06:30, 11 August 2009
  • ...ma modifier in damage, and forces a Will save. If failed, the target takes one point of Wisdom damage. This is a mind-affecting effect. ...f his spheres at character level 3 and 2 extra uses of any spell-like from one of his spheres with a minimum level of 1. Upon gaining this ability, the Co
    23 KB (3,677 words) - 05:11, 28 November 2014
  • ...undead creatures hanging on to existence by a necromantic thread and take one hell of an adventure to permanently put down. However, the rules for phylac If a character had more than one spellcasting class before she became a Lich Paragon, she must decide to whi
    10 KB (1,598 words) - 04:18, 19 September 2012
  • ...when you consider the implications of the fact that ''every'' group has at one time or another been at war with any other race you care to name. So the fa ...Orcs, the Giants, and the Goblins than their opponents. That's because no one else really has the perspective to see that it ''is'' an ongoing conflict.
    41 KB (7,197 words) - 21:49, 17 November 2017
  • ...when you think of the powerful people in the world, how many of them are ''Wizards''? Now, how many of them are ''Fighters''? The truth is, that everyone who ...rarely survive in the environment required to become 20th level, while NPC Wizards often do.
    12 KB (2,009 words) - 15:40, 30 June 2020
  • ...arriors are not set up to scale to the same exponential power scale as the Wizards and Monsters. Ideally, this section addresses that point. ...le bunch of other things that have Knight levels and are CR 13+, but every one of them has a Prestige Class. That's no accident, by the time you get to th
    7 KB (1,149 words) - 00:31, 30 November 2018
  • ...t someone to play an ogre or goblin in your game, just don't let them play one. It's seriously not even a deal. ...haps the most overused bunch of villains ever. Their entire ability set is one that is supposed to neutralize the advantages of player characters so that
    28 KB (4,555 words) - 22:12, 17 November 2017

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