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  • ! colspan="8" |''One-Handed Melee Weapons''
    5 KB (574 words) - 21:06, 25 February 2014
  • ! colspan="8" |''One-Handed Melee Weapons''
    6 KB (790 words) - 21:06, 25 February 2014
  • ! colspan="8" |''One-Handed Melee Weapons''
    5 KB (618 words) - 21:06, 25 February 2014
  • ...e is still a tie, the tied characters should roll again to determine which one of them goes before the other. ...Free Actions|free actions]] during the surprise [[SRD:Round|round]]. If no one or everyone is surprised, no surprise [[SRD:Round|round]] occurs.
    3 KB (489 words) - 20:39, 17 October 2015
  • ...udes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large). ...iated with two-weapon combat, just as though the character were wielding a one-handed weapon and a [[SRD:Light Weapon|light weapon]].
    10 KB (1,635 words) - 19:31, 24 February 2011
  • ...:Armor|light or medium armor]] ([[SRD:Ranger|rangers]] and [[SRD:Barbarian|barbarians]]) or no armor at all ([[SRD:Monk|monks]], [[SRD:Wizard|wizards]], and [[SR
    2 KB (280 words) - 23:56, 2 October 2014
  • ...RD:Attack Damage#Wielding a Weapon Two-Handed|two-handed attacks]] receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, a
    2 KB (289 words) - 23:56, 2 October 2014
  • ...of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill. If you have levels in more than one [[SRD:Classes|psionic class]], you combine your [[SRD:Power Points|power po
    7 KB (1,058 words) - 17:17, 16 July 2014
  • ...ond mere magical power: it is a transformation into a form that most suits one’s evil. For some fiends, physical power is the route by which they work t '''{{Anchor|Natural Weapons}}:''' A Fiendish Brute has 2 claw attacks, one attached to each arm (or its two front legs if it is a quadruped, if it has
    14 KB (2,266 words) - 15:11, 22 June 2022
  • '''Alignment:''' Every alignment has its share of Barbarians; however, more Barbarians are of Chaotic alignment than of Lawful alignment. | class="left" | [[#One With The Beast|One With The Beast]]
    12 KB (1,816 words) - 20:07, 28 November 2017
  • ...dditional nonlethal hits have no effect on the character. When he recovers one nonlethal hit, he becomes conscious. ...es with good [[SRD:Saving Throw|Fortitude saves]], such as [[SRD:Barbarian|barbarians]], [[SRD:Cleric|clerics]], and [[SRD:Fighter|fighters]], and classes with p
    16 KB (2,571 words) - 22:00, 9 April 2011
  • ...r first class level (see Table 3-1L Skills by Class). Human characters add one to their number of known skills. |COLSPAN="2" align="left" |<small>1 Minimum of one skill known, regardless of Intelligence penalty.</small>
    11 KB (1,798 words) - 08:03, 28 August 2011
  • As important as your character's [[SRD:Races|race]] is, it's (usually) a one-time choice made at the beginning of your character's career. Your selectio ...crapping them and starting from scratch. Whether they involve swapping out one class feature for another or trying a new twist on an old favorite, these v
    5 KB (677 words) - 00:11, 10 April 2011
  • ...hey are in ancestry. Most half-orc paragons come to identify strongly with one or the other of their parent races, and see themselves as the bridge betwee Half-orc paragons understand the harsh life and ferocity of [[Barbarian|barbarians]], particularly those paragons who hail from regions populated by barbarian
    7 KB (1,005 words) - 05:29, 3 March 2011
  • ...that weapon is a sword, axe, bow, or even a magic staff—is eligible for one of the scion prestige classes presented below.]] As long as the wielder doe ...elder of the item. Each sample weapon described in this section is tied to one of the following prestige classes (and the weapon description immediately f
    9 KB (1,413 words) - 07:45, 28 August 2011
  • ...[paladin]]s, [[ranger]]s, and [[rogue]]s may select Weapon Group (axes) as one of their 1st-level Weapon Group proficiencies. A [[fighter]] may select Weapon Group (axes) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
    759 bytes (111 words) - 18:29, 9 April 2011
  • ...[paladin]]s, [[ranger]]s, and [[rogue]]s may select Weapon Group (bows) as one of their 1st-level Weapon Group proficiencies. A [[fighter]] may select Weapon Group (bows) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
    716 bytes (105 words) - 18:30, 9 April 2011
  • ...]]s, [[ranger]]s, and [[rogue]]s may select Weapon Group (claw weapons) as one of their 1st-level Weapon Group proficiencies. A [[fighter]] may select Weapon Group (claw weapons) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
    721 bytes (108 words) - 18:30, 9 April 2011
  • ...]s, [[ranger]]s, and [[rogue]]s may select Weapon Group (druid weapons) as one of their 1st-level Weapon Group proficiencies. A [[fighter]] may select Weapon Group (druid weapons) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
    819 bytes (117 words) - 17:02, 22 December 2012
  • ...nger]]s, and [[rogue]]s may select Weapon Group (exotic double weapons) as one of their 1st-level Weapon Group proficiencies. A [[fighter]] may select Weapon Group (exotic double weapons) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
    2 KB (370 words) - 22:48, 17 July 2012

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