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Holy Hunter (3.5e Prestige Class)

131 bytes removed, 01:43, 1 May 2013
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'''Weapon and Armor Proficiency:''' A holy hunter is proficient with all simple and martial weapons, but is restricted to light and medium armor, plus shields (except tower shields).
 
'''{{Anchor|Spellcasting}}:''' At every other level, beginning with the second, the holy hunter gain new spells per day and an increase in caster level (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If he had more than one spellcasting class before becoming a holy hunter, he must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
 
'''{{Anchor|Smite Evil}} {{Su}}:''' Once per day, the holy hunter may attempt to smite evil with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per holy hunter level. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. He gains a second daily smite evil use at level 5, and a third at level 10.
If the holy hunter has the smite evil ability from another class, the smite evil uses gained from holy hunter levels are in addition to these other uses. Also, holy hunter levels stack with levels from other classes that grant the smite evil ability for the purpose of determining the extra damage dealt by smite evil attempts.
 
'''{{Anchor|Ordained Prey}}:''' Because of their religious service, holy hunters often find themselves facing the same sorts of enemies over and over again. At first level the holy hunter may substitute any of his existing favored enemies for choices from the following: undead, aberrations, dragons, and evil outsiders. For example, a ranger who chose goblins as his first favored enemy and orcs as his second favored enemy might, upon becoming a holy hunter, choose instead to have his first favored enemy be undead, and his second be evil outsiders. Any ordained prey substitutions can only be made when taking the first level of holy hunter. Ordained prey substitutions do not affect the favored enemy class ability in any way, other than determining the target of this ability.
 
'''{{Anchor|Celestial Companion}} {{Ex}}:''' In order to provide an appropriate companion in the fight against evil, the holy hunter's animal companion gains the celestial template. If he does not yet qualify for an animal companion because of insufficient levels as a ranger or other animal companion-granting class, then he does not gain the celestial companion ability until that time. Holy hunter levels stack with levels from other animal companion-granting classes for the purpose of qualifying for an animal companion, as well as determining the animal companion's abilities.
 
'''{{Anchor|Armor Expert}}:''' A holy hunter's continued training with nearby paladins allows him to grow more comfortable in armor than other rangers. The holy hunter maintains the use of his ranger combat style, even while wearing medium armor.
 
'''{{Anchor| Divine Combat Style}} {{Ex}}:''' The holy hunter learns to adapt his combat style to the demands of his new role.
If he selected two-weapon combat, then he may subtract his Charisma modifier (if any) from the related TWF penalties on any attack against an evil target (min 0 penalty).
 
'''{{Anchor|Righteous Pursuit}} {{Ex}}:''' Because the holy hunter has studied evil in depth, he has learned to predict its movement through more than just tracks on the ground. When tracking a creature he knows to be evil, he may make a sense motive check, as well as a survival check, taking the higher of the two. In addition, the penalties for all tracking are reduced as if he had the ranger's swift tracker ability.
 
'''{{Anchor|Strength of Conviction}} {{Ex}}:''' The holy hunter's enemies are taken aback by the great and certain hatred he holds for them. When the holy hunter makes a successful melee or ranged attack, his target must make a Will save of DC 10+ WIS mod + holy hunter level or be frightened for 1 round. If the target is evil, they take an additional 1d6 damage for that round. The holy hunter may use this power a number of times a day equal to his Wisdom modifier.
At level 10, targets who fail their Will save become panicked for 1 round, instead. If the target is evil, they take an additional 2d6 damage for that round.
 
'''{{Anchor|Holy Focus (+2/-1)}} {{Su}}:''' Holy hunters have the ability to focus their attention on the task at hand, even in the midst of battle. Choose a target. The holy hunter gains a +2 bonus to attack and damage rolls when attacking this target. These bonuses stack with any bonuses gained from Smite Evil or Favored Enemy abilities. In addition the holy hunter gain a +2 dodge bonus to AC and a +2 bonus on all saves against attacks from the target. However, because the holy hunter is so focused on the target, he is vulnerable to attacks from elsewhere. Thus, he takes a -1 penalty to attack and damage rolls against any other enemy, as well as a -1 penalty to AC and saves on attacks from other enemies.
Holy focus lasts for The holy hunter may use this ability a maximum number of 1 minute rounds per holy hunter levelday equal to 3 + CHA modifer (if any). These rounds do not need to be consecutive. It ends immediately if the target is killed As he advances in skill, or if the strength of a holy hunter chooses to end it prematurely's holy focus increases, which he may as do at any time as a free actionthe penalties associated with it. He may use this ability once per dayholy focus for a +4 bonus (with -2 penalties) at level 6, and a +6 bonus (with -3 penalties) at level 9.
As he advances in skill, the strength of a holy hunter's holy focus increases, as do the penalties associated with it. He may use holy focus two times a day for a +4 bonus (with -2 penalties) at level 6, and three times a day for a +6 bonus (with -3 penalties) at level 9.
'''{{Anchor|Favored Enemy: Evil}} {{Ex}}:''' The holy hunter gains a +1 bonus on Bluff, Listen, Spot, Search, Sense Motive, and Survival checks against evil creatures. He also gains a +1 bonus to damage rolls against such creatures. These bonuses stack with those granted by smite evil and favored enemy abilities, but, again, only apply against evil creatures.
At level 8, these bonuses increase to +2.
 
'''{{Anchor|Evasion}} {{Ex}}:''' The holy hunter gains the Evasion class ability.
 
'''{{Anchor|Convincing Martyr}} {{Ex}}:''' As much as the holy hunter wants to strike fear into the hearts of his enemies, sometimes it's best to let them think they've won ... at least temporarily. As a free action, immediately following a successful attack against him, the holy hunter may fall prone and appear dead, without provoking attacks of opportunity. Any enemy wishing to know if the holy hunter is truly dead or not must make a spot check against an opposed DC of 10 + WIS mod + holy hunter level. Any enemy who fails the spot check will not attempt to attack the holy hunter while he appears to be dead, though they may take other reasonable actions (such as a wild animal trying to eat the holy hunter) at the DM's discretion.
The holy hunter may use the Convincing Martyr ability an unlimited amount of times per day; however, any enemies who has already seen the holy hunter fake death in this way will get a +15 bonus to their next spot check to perceive if he is dead or not. Each additional attempt to use convincing martyr against the same enemy will grant the the enemy an additional +15 bonus.
 
'''{{Anchor| Synchronized Spellcasting}}:''' Choose INT, WIS, or CHA. The holy hunter may now use this ability for all of his spell casting, divine or arcane.
 
'''{{Anchor|Improved Divine Combat}} {{Ex}}:''' The holy hunter continues to hone his combat style for the work of a holy hunter.
If he selected the two weapon combat style, he may add half his Charisma modifier (rounded down; min 1) to damage rolls, in addition to his Strength modifier, on any attack against an evil target.
 
'''{{Anchor|Armor Master}}:''' Continued training with paladins grants the holy hunter proficiency with heavy armor, if he does not already have it. The holy hunter may now use his ranger combat styles even while wearing heavy armor. In addition, the holy hunter adds half his wisdom modifier (min 1) to the dexterity bonus of any armor he wears, and subtracts half his wisdom modifier (min 1) from the armor penalties associated with his armor (min 0).
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