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{{quote
|I hate all your rules and regulations, but I hate evil more.
|orig=Daesonne Shadowbane, Human RangerHoly Hunter
}}
|will=Good
|special1= Smite Evil 1/day, Ordained Prey, Celestial Companion
|special2=Divine Combat, Righteous Pursuit, +1 level of existing divine spellcasting class
|special3=Strength of Conviction (frightened); Holy Focus (+2/-1)
|special4=Favored Enemy: Evil (+1), +1 level of existing divine spellcasting class
|special5=Smite Evil 2/day, Convincing Martyr
|special6=Holy Focus (+4/-2), +1 level of existing divine spellcasting class
|special7=Emboldened Caster, Improved Divine Combat
|special8=Favored Enemy: Evil (+2), +1 level of existing divine spellcasting class
|special9=Holy Focus (+6/-3)
|special10=Strength of Conviction (panicked), +1 level of existing divine spellcasting class
|skillpoints=6
|skills=
All of the following are class features of the <-class name->.
'''{{Anchor|Spellcasting}}:''' At <-each every other level? each level after first? Xth and Yth levels?->, beginning with the second, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->holy hunter, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->