Changes

Jump to: navigation, search

Holy Hunter (3.5e Prestige Class)

6,000 bytes removed, 03:45, 23 January 2013
no edit summary
{{quote
|I hate all your rules and regulations, but I hate evil more.
|orig=Daesonne Shadowbane, Human RangerHoly Hunter
}}
|will=Good
|special1= Smite Evil 1/day, Ordained Prey, Celestial Companion
|special2=Divine Combat, Righteous Pursuit, +1 level of existing divine spellcasting class
|special3=Strength of Conviction (frightened); Holy Focus (+2/-1)
|special4=Favored Enemy: Evil (+1), +1 level of existing divine spellcasting class
|special5=Smite Evil 2/day, Convincing Martyr
|special6=Holy Focus (+4/-2), +1 level of existing divine spellcasting class
|special7=Emboldened Caster, Improved Divine Combat
|special8=Favored Enemy: Evil (+2), +1 level of existing divine spellcasting class
|special9=Holy Focus (+6/-3)
|special10=Strength of Conviction (panicked), +1 level of existing divine spellcasting class
|skillpoints=6
|skills=
All of the following are class features of the <-class name->.
'''{{Anchor|Spellcasting}}:''' At <-each every other level? each level after first? Xth and Yth levels?->, beginning with the second, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->holy hunter, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> WIS bonus (if any). You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. {| class="zebra d20"|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level !! colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>|- | 1st || — || — || — || — || — || — || — || — || — || —|- | 2nd || — || — || — || — || — || — || — || — || — || —|- | 3rd || — || — || — || — || — || — || — || — || — || —|- | 4th || — || — || — || — || — || — || — || — || — || —|- | 5th || — || — || — || — || — || — || — || — || — || —|- | 6th || — || — || — || — || — || — || — || — || — || —|- | 7th || — || — || — || — || — || — || — || — || — || —|- | 8th || — || — || — || — || — || — || — || — || — || —|- | 9th || — || — || — || — || — || — || — || — || — || —|- | 10th || — || — || — || — || — || — || — || — || — || —<!-- repeat as necessary -->|} '''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->

Navigation menu