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Created page with "{{author |author_name=ThunderGod Cid |balance=Very High |date_created=September 11, 2012 |status=In America }} {{3.5e Spell |name=Holt's Energy Booster |school=Transmutation ..."
{{author
|author_name=ThunderGod Cid
|balance=Very High
|date_created=September 11, 2012
|status=In America
}}
{{3.5e Spell
|name=Holt's Energy Booster
|school=Transmutation
|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
|desc=Force
|lvl=Sorcerer/Wizard 0
|comp=S, F
|casttime=1 standard action
|range=Personal
|dur=See text
|tsea=t
|subj=You
|save=None
|sr=No
|summary=Temporarily relieve fatigue, become exhausted after spell ends.
}}
''As the whipping boy of the Enforcement Council, and also the academically brightest member, Holt was often forced to perform the work of several Council members in addition to his own. He developed this spell in order to cope with the ensuing all-nighters, and its use soon became rampant throughout the AM student body (without his name attached, of course).''
This spell forcefully alters the caster's body chemistry, creating a temporary rush of energy while offsetting their natural biological clock. Upon casting, this spell relieves any fatigue currently affecting the caster. If a magical effect would render them fatigued again, it still functions normally (although it too can be removed with another casting). This spell cannot removed the exhausted condition.
The caster is also protected from naturally accruing fatigue for 8 hours, after which point they automatically become exhausted. Each additional casting of the spell before the caster rests naturally for the allotted amount of time necessary for them to recover from fatigue or exhaustion reduces the effective duration of the spell by 2 hours (to a minimum of 0, at which point the spell no longer removes fatigue).
----
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Spell]]
|author_name=ThunderGod Cid
|balance=Very High
|date_created=September 11, 2012
|status=In America
}}
{{3.5e Spell
|name=Holt's Energy Booster
|school=Transmutation
|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
|desc=Force
|lvl=Sorcerer/Wizard 0
|comp=S, F
|casttime=1 standard action
|range=Personal
|dur=See text
|tsea=t
|subj=You
|save=None
|sr=No
|summary=Temporarily relieve fatigue, become exhausted after spell ends.
}}
''As the whipping boy of the Enforcement Council, and also the academically brightest member, Holt was often forced to perform the work of several Council members in addition to his own. He developed this spell in order to cope with the ensuing all-nighters, and its use soon became rampant throughout the AM student body (without his name attached, of course).''
This spell forcefully alters the caster's body chemistry, creating a temporary rush of energy while offsetting their natural biological clock. Upon casting, this spell relieves any fatigue currently affecting the caster. If a magical effect would render them fatigued again, it still functions normally (although it too can be removed with another casting). This spell cannot removed the exhausted condition.
The caster is also protected from naturally accruing fatigue for 8 hours, after which point they automatically become exhausted. Each additional casting of the spell before the caster rests naturally for the allotted amount of time necessary for them to recover from fatigue or exhaustion reduces the effective duration of the spell by 2 hours (to a minimum of 0, at which point the spell no longer removes fatigue).
----
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Spell]]