Save the Villain (3.5e Trait)
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Save the Villain
Deal nonlethal without penalty, but you cannot finish off the helpless.
Benefit: You can deal nonlethal damage without taking a penalty to attack rolls, with any weapon and even sneak attacks.
Drawback: You cannot willingly coup de grace creatures with an Int higher than 2, and if given the opportunity, you usually try to redeem the villain to your side (or at least leave them alive and powerless). You don't take a penalty for not saving anyone you meet, but if you coup de grace a creature you take a -3 cumulative penalty to attack rolls, AC, and saves for 24 hours.
Special: You can destroy non-living constructs and undead just fine, as well as non-sapient creatures (Int 2 and below).
Roleplaying Ideas: You always try to save the villain from evil. Most don't take this last second chance, but you try. You're probably a lawful good paladin type, regardless if you're actually a paladin.
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