Power Tap (3.5e Maneuver)

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Author: DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Clarity edits only please
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Power Tap
Mental Grip (Strike)
Level: 7
Prerequisite: Two Mental Grip maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex partial

As you tap your opponent with your weapon, you suddenly jerk it forward with a telekinetic burst, penetrating their defenses, causing more damage than otherwise possible, and hurling them back.

As a part of this maneuver, you make a single melee attack as a melee touch attack. If it hits, it deals +8d6 damage. In addition, your target must make a Reflex save (save DC 17 + your Charisma bonus) or be pushed back (away from you) a number of feet equal to twice your damage roll, knocked prone, and dazed for a single round.

If you expend your psionic focus as a part of initiating this maneuver and your opponent fails their saving throw, they are stunned instead of dazed.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip

AuthorDaTedinator +
DisciplineMental Grip +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryMake attack as touch attack, deal +4d6 damage, hurl target back. +
TitlePower Tap +
TypeStrike +