Pokémaster (3.5e Feat Type)
From Dungeons and Dragons Wiki
Back to Main Page → 3.5e Homebrew → Glossary |
Add your own Feat to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
[Pokémaster] Feats[edit]
Pokémaster feats affect a Pokémaster's or Monster Tamer's ability to capture and control monsters.
Pokémaster Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Construct Pokémon | You caught a Golem! | Ability to control Pokémon of CR 20. | Very High |
Double Team | The secrets of Double Battling are yours to know, and theirs to find out the hard way. | Ability to control Pokémon of CR 20. | Very High |
Epic Pokémon Control | When a Master Ball just isn't enough. | Ability to control Pokémon of CR 20. | Very High |
Epic Pokémon Mastery | You're the best of the best, as long as it's with Bug-types. Otherwise, not so much. | Subtype Mastery Class Ability with any subtype. | Very High |
Fey Pokémon | The power of nature is in your hand. | Ability to control Pokémon of CR 20, must have evolved a Plant type Pokémon. | Very High |
Undead Pokémon | The dead shall serve. | Ability to control Pokémon of CR 22. | Very High |
Unusual Specialization | No Pokémon type is too bizarre for you to master. | Construct Pokémon, Fey Pokémon, or Undead Pokémon | Very High |
Back to Main Page → 3.5e Homebrew → Glossary
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Pokémaster (3.5e Feat Type)"
Summary | Pokémaster feats affect a Pokémaster's or Monster Tamer's ability to capture and control monsters. + |