Mysterious Rose (3.5e Prestige Class)

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Author: Eiji-kun (talk)
Date Created: 3-21-17
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Take up the mantle of this generational hero title, become the Mysterious Rose! You are always there in the time of need to throw roses at people! It is surprisingly more effective than it sounds. 10 5 Good Poor Good Good Other Other


Mysterious Rose[edit]

My job here is done.
—Mysterious Rose XIII, Elven Mysterious Rose, "But you didn't do anything." And then he was gone.

Legends speak of a hero or heroine through the ages which has inspired hope, performed acts of great daring, and won the day for adventurers through history. This "superhero" is always known by their fancy and flourish and by their unique weapon of choice, for only they possess the skill to wield roses as a weapon in battle. It is a silly thing, but this generational hero lives on to this day.

Becoming a Mysterious Rose[edit]

Entry Requirements
Skills: Disguise 8 ranks, Hide 8 ranks, Perform Oratory 8 ranks.
Feats: Precise Shot.

Table: The Mysterious Rose

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Become the Mystery, Partial Class Advancement, Rose Proficiency, Vine Whip
2nd +2 +0 +3 +3 Flurry of Roses, Spontaneous Roses
3rd +3 +1 +3 +3 Beautiful Speech, Hide in Plain Sight (shadows)
4th +4 +1 +4 +4 Cloud of Petals, Spray of Roses
5th +5 +1 +4 +4 Distracting Appearance, Thorn Barrier
6th +6 +2 +5 +5 Exploding Rose, Wall of Roses
7th +7 +2 +5 +5 Charming Rose, Improved Beautiful Speech
8th +8 +2 +6 +6 Binding Rose, Flight of the Petals
9th +9 +3 +6 +6 Rose of Recall, Soul Rose
10th +10 +3 +7 +7 Rose of Punishment, Untouchable Beauty

Class Skills (6 + Int modifier per level.)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (nature) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Mysterious Rose.

Become the Mystery: You are a superhero, of sorts, and so you have you secret identify as the Mysterious Rose. You gain Kent's Unassuming Disguise as a bonus feat. If you change to a new alter ego the new alter ego is once again Mysterious Rose, everyone just assumes it is a new one. In addition if you successfully make a hide check you may switch between yourself and your alter ego as a free action.

Partial Class Advancement: The Mysterious Rose gives advancement to pre-existing class features, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers). It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities.

Rose Proficiency: The Mysterious Rose can actually use flowers, specifically roses, as weapons. Treat them as shuriken in all respects, but their range increment is 50 ft and you may use your Charisma modifier in place of Strength for damage. You are of course proficient with roses, and you may enchant roses as if they were masterwork manufactured weapons.

Rose Whip (Ex): In addition to roses you gain a length of thorny vine which wraps about your arm and may be used as a spiked chain which you are proficient with. It deals damage as if a size smaller (1d6 for Medium creatures), but may be used one-handed and you may replace your Strength for Charisma for attack and damage. The rose whip may be enchanted and even given material properties as if it were a masterwork manufactured weapon. If ever broken, lost, or sundered a new one may be grown after 24 hours.

Flurry of Roses (Ex): At 2nd level, the Mysterious Rose can flick a rapid series of roses all at a single target. As a full attack action, you make all your attacks against one target. Add all the damage together in a single hit for the purpose of bypassing damage reduction and resistances. Alternatively if you have taken any standard action you may throw a single rose as a swift action, at your highest attack bonus.

Spontaneous Roses (Su): At 2nd level, the Mysterious Rose seems to always have a rose on hand somewhere, able to conjure up endless mundane roses for their own enjoyment or ammunition. They may also grow roses on any surface which can support plant life over the course of 1 round, and subconsciously do so in any place they stay for a while. It is not uncommon for their bedroom to be a veritable garden of red and green.

Beautiful Speech (Ex): At 3rd level, the Mysterious Rose can give a apparently deep and meaningful speech to all allies in 60 ft as a 1 round action. Even if its utter tripe, the Mysterious Rose says it with such steadfastness it still works. Allies gain a +1 morale bonus to attack, damage, AC, saves, skills, and ability checks for 1d4 rounds. It is often paired with Distracting Appearance for a greater effect, lasting until the end of the encounter.

Hide in Plain Sight (Ex): At 3rd level, the Mysterious Rose must be able to slip away from people's notice after they have inspired others to fight harder and never give up. They gain hide in plain sight as an assassin.

Cloud of Petals (Su): At 4th level, the Mysterious Rose can create opaque clouds of petals bursting from nowhere, often to cover a retreat or to force a creature to move. As a swift action the Mysterious Rose creates a 10 ft cube of petals within Close range which acts as fog cloud and lasts for 1 round. They may use this ability once every 5 rounds.

Spray of Roses (Ex): At 4th level, the Mysterious Rose gains a new attack formation with their roses, spraying them in a wide shotgun-like pattern. When attacking with the roses they may target any creature within 10 ft of their primary target with the same attack roll. This also counts as an area effect for the purpose of dealing with swarms. This cannot be combined in a round you use Flurry of Roses, but otherwise may be used at will.

Distracting Appearance (Ex): At 5th level, the Mysterious Rose has a way of just showing up and grabbing all the attention. Whenever in a surprise round or appearing before opponents who were unaware of their presence, they may make a standard action to dazzle all creatures with a flowery speech. It renders all opponents who fail a Will save (DC 10 + 1/2 HD + Charisma modifier) fascinated for 1 round, even if they were in the middle of battle. It is a good way of giving allies a 1 round breather as they may continue to act as long as they do not take offensive action against the fascinated targets. This is a language-dependent effect. Hiding as yourself and reappearing as your alter ego counts as creatures being unaware of this (new) appearance.

You may also perform a Beautiful Speech as part of a distracting appearance. The Beautiful Speech has an extended effect.

Thorn Barrier (Su): At 5th level, the Mysterious Rose can cover themselves in thorns which leap out at attackers. Attackers striking with unarmed strikes, natural weapons, or creatures in a grapple take 1d6 magic piercing damage with each attack.

Exploding Rose (Su): At 6th level, the Mysterious Rose can create a rose whose beautiful life reaches a tragic and explosive end far too quickly, much like life itself. As a standard action the Mysterious Rose may throw a single rose dealing damage as normal. Upon landing it detonates into an uncapped fireball with a Reflex save DC 10 + 1/2 HD + Charisma modifier for half. Those struck directly by the rose recieve no saving throw. This ability may be used once every 5 rounds.

Wall of Roses (Sp): At 6th level, the Mysterious Rose can generate a wall of roses to stop their opponents. Treat this as wall of thorns at will, except you may only have one instance of it in play at one time. Additional casting remove the previous instance.

Charming Rose (Su): At 7th level, the Mysterious Rose can enchant one of their roses as a contingent spell trap. Enchanting a rose takes 10 minutes, and when the rose is held by someone other than yourself they are subject to both charm monster and suggestion (two separate saves, both as 4th level spells with a maximum duration of 24 hours) with the caster being the Mysterious Rose. You may only have one such Charming Rose in existence at one time, subsequent castings remove the previous one. Creatures which are attracted to you take a -2 penalty on their saving throw. The saving throw is Charisma based.

Improved Beautiful Speech (Su): At 7th level, the Mysterious Rose can inspire better than even before. The bonuses from Beautiful Speech rise to +3, the duration becomes 5 rounds, and those benefiting from the bonus may double the bonus as an immediate action to +6 for one attack, save, skill, or other ability check. However, this ends the effect early and they may not benefit from Beautiful Speech again for 24 hours.

Binding Rose (Su): At 8th level, the Mysterious Rose can throw a rose which grows rapidly, tying up the opponent. As a standard action they throw a single rose dealing damage as normal. If they hit, the creature must make a Reflex save (DC 10 + 1/2 HD + Charisma modifier) or become entangled, save negates. Each round for 1 round/level, they must continue to make saving throws. On the next failed save they are immobilized and their speeds drop to 0 ft. The next failed save renders them staggered, only able to take single actions. The next failed save completely encases them in vines and roses, rendering them unable to take any actions at all. They are not helpless, but cannot speak or move, they are blind, may only take purely mental action. Each successful save moves them up one stage of severity until the first stage, where a successful save negates. The vines can also be destroyed with 15 points of fire or slashing damage, which also deals damage to the victim.

Flight of the Petals (Su): At 8th level, the Mysterious Rose is often surrounding by dancing rose petals. They are of such number they can lift the Mysterious Rose up in the sky. They are under the constant effect of overland flight.

Rose of Recall (Sp): At 9th level, the Mysterious Rose can toss a rose upon the ground as a standard action, marking the area as a place of safety. At any point after they may take a standard action to teleport back to the location of the rose, expending the magic. They may use this to enchant one of their ammunition roses, throw it, and then teleport as a standard action to its location. This is a [Teleportation] effect.

Soul Rose (Su): At 9th level, the Mysterious Rose keeps a rose in their heart... semi-literally. Their soul is protected from being stolen or otherwise moved, rendering them immune to effects like trap the soul. It also prevents them from becoming undead. If the Mysterious Rose dies, an sparkling everlasting rose appears on their corpse. The rose has hardness 20 and 40 hp and does not fade. If the rose is retrieved and used as a component of a revival attempt, the Mysterious Rose does not suffer from any negative effects of the revival (such as negative levels).

Rose of Punishment (Su): At 10th level, the Mysterious Rose can throw a special rose ensorcelled with magic that drains the opponent of their will to continue. Once per encounter as a standard action you throw a single rose dealing damage as normal, and the target must make a Will save (DC 10 + 1/2 HD + Charisma modifier). On a failed save the creature takes 1 daunt level and must make another save each round or gain another daunt level for 1 round/level. On a successful initial save they only get 1 daunt level. One daunt level can be removed as a move action, 2 as a standard, or 3 daunt levels as a full round action.

Alternatively you can use this ability over the course of 10 minutes to duplicate mark of justice, with the mark being a rose growing out of their head.

Untouchable Beauty (Ex): At 10th level, the Mysterious Rose is like a beautiful rose that never wilts. They become functionally immortal, and will not die of old age. The Mysterious Rose no longer takes ability score penalties or bonuses for aging and cannot be magically aged. Any penalties or bonuses they may have already incurred, however, remain in place. In addition, they are immune to Charisma damage and their corpse never rots. Any roses they create or plant never wilt, and they can survive in the most extreme situations as if under adapt body. Truly now the entire universe may know the beauty of your roses.

Campaign Information[edit]

Playing a Mysterious Rose[edit]

Combat: You are primarily a ranged throwing build, though you can always build around your vine whip instead. You buff allies with your speeches, throw roses, and vanish before anyone knows who you really were.

Advancement: Classes which synergize with throwing builds work well, including monks for the ability to use Flurry of Blows on your roses.

Resources: A Mysterious Rose is too mysterious to rely on others, perhaps beyond a mentor who may have been the previous Mysterious Rose.

Mysterious Roses in the World[edit]

Roses are red, bruises are blue, surrender or I'll attack anew!
—Rosehog, Pygga Mysterious Rose

NPC Reactions: Who was that mysterious man?!

Mysterious Rose Lore[edit]

Characters with ranks in Knowledge History can research Mysterious Roses to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge History
DC Result
10 Mysterious Roses are people who pick up the title of a generational hero (and sometimes villain). They weaponize vine lashes and thrown roses.
15 Mysterious roses are able to boost morale for any allies they appear in front of, and throw great streams of roses at once.
20 Mysterious roses can even throw strange magical roses that explode, entangle, or sap the will to fight.
30 Those who reach this level of success can discover trivia about the Mysterious Rose, where they have appeared, their behaviors, and motivations.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level5 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Gather Information +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummaryTake up the mantle of this generational hero title, become the Mysterious Rose! You are always there in the time of need to throw roses at people! It is surprisingly more effective than it sounds. +
TitleMysterious Rose +
Will Save ProgressionGood +