Mummy Lord (5e24)
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| see Mummy (disambiguation). |
| Mummy Lord [1][2] | |||||||||||||||||||||||||||||||||||||||||||
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| Medium or Small Undead (Mummies), Lawful Evil | |||||||||||||||||||||||||||||||||||||||||||
| AC: 17Initiative: +0 (10) | |||||||||||||||||||||||||||||||||||||||||||
| HP: 187 (25d8+75) | |||||||||||||||||||||||||||||||||||||||||||
| Speed: 30 ft. | |||||||||||||||||||||||||||||||||||||||||||
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| Skills: History +5, Preception +9, Religion +5 | |||||||||||||||||||||||||||||||||||||||||||
| Vulnerability: Fire | |||||||||||||||||||||||||||||||||||||||||||
| Immunities: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned | |||||||||||||||||||||||||||||||||||||||||||
| Senses: Truesight 60 ft., Passive Perception 19 | |||||||||||||||||||||||||||||||||||||||||||
| Languages: Common plus three other Language | |||||||||||||||||||||||||||||||||||||||||||
| CR: 15 (XP 13,000 or 15,000 in lair; PB +5) | |||||||||||||||||||||||||||||||||||||||||||
TraitsLegendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead. ActionsMultiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.
ReactionsWhirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn. Legendary ActionsLegendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns. | |||||||||||||||||||||||||||||||||||||||||||
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LoreEdit
Unofficial Description: Mummies are undead brought back from death by a magical ritual. Mummy Lords are particularly powerful mummies.
LairEdit
[3] Mummy Lords lair in ruined temples, castles, and tombs.
The region holds the following effects:
Cursed Fate. Divination may fail.
Soul Drain. Disadvantage on Death Saving Throws.
Effects end immediatly if the Mummy Lord is destroyed (but see Undead Restoration trait).
Other LoreEdit
Found in AdventuresEdit
- Dragons of the Sandstone City
- Pharaoh
- Quests from the Infinite Staircase
- The Rise of Tiamat
- The Rise of Tiamat
- Tomb of Horrors
Sources and NotesEdit
- ↑ Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 306. Licensed: CC-BY
- ↑ Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 220-221. Licensed: © Wizards of the Coast.
- ↑ MM5e24 p.221
- ↑ Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.
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This file is licensed under the Creative Commons Attribution License. (CC-BY)
Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].