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Mummy Lord (5e24)

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see Mummy (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY



Mummy
By LadyofHats (Own work) [CC0], via Wikimedia Commons
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Mummy Lord [1][2]
 Medium or Small Undead (Mummies), Lawful Evil
AC: 17Initiative: +0 (10)
HP: 187 (25d8+75)
Speed: 30 ft.
Mod Save Mod Save Mod Save
Str 18 +4 +4 Dex 10 +0 +0 Con 17 +3 +3
Int 11 +0 +5 Wis 19 +4 +9 Cha 16 +3 +3
Skills: History +5, Preception +9, Religion +5
Vulnerability: Fire
Immunities: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Truesight 60 ft., Passive Perception 19
Languages: Common plus three other Language
CR: 15 (XP 13,000 or 15,000 in lair; PB +5)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration. The mummy has Advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10+4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, its Hit Point Maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6+4) Necrotic damage.

Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6+4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):

At Will: Dispel Magic, Thaumaturgy
1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version) 

Reactions

Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn. 

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns.

Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.

Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.

Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.

 + 

Additional PropertiesEdit

Habitat: Desert, Swamp|}}
Treasure: Relics

End of the SRD v5.2 material

LoreEdit

Unofficial Description: Mummies are undead brought back from death by a magical ritual. Mummy Lords are particularly powerful mummies.

LairEdit

[3] Mummy Lords lair in ruined temples, castles, and tombs.

The region holds the following effects:

Cursed Fate. Divination may fail.

Soul Drain. Disadvantage on Death Saving Throws.

Effects end immediatly if the Mummy Lord is destroyed (but see Undead Restoration trait).

Other LoreEdit

 3.5e lore  [SRD3 OGL] [4] 
Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. A mummy lord resembles its lesser fellows, but often wears or carries equipment it used in life. Mummy lords are often potent spellcasters. They are found as guardians of the tombs of high lords, priests, and mages. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. A mummy lord of this sort is usually imprisoned in a tomb that is never meant to be opened again.


Found in AdventuresEdit


Sources and NotesEdit

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 306. Licensed: CC-BY
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 220-221. Licensed: © Wizards of the Coast.
  3. MM5e24 p.221
  4. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].