Magic Pot Fighting (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-14-17
Status: Complete
Editing: Clarity edits only please
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Magic Pot Fighting [Fighter, Tactical] And so the legendary balor lich Viledeath was slain by the legendary holy pot. ...no, wait, I'm serious! Come back!Benefit: You gain several tactical uses with a magic pot, as shown below. In addition you gain exotic proficiency in "magic pot" and may use and enhance it as a manufactured masterwork two handed weapon. The pot must be either held or ridden to function.

  • Fainting Turtle Style: Whenever you fall unconscious while riding the pot, you can choose to automatically obtain total cover as your body falls inside the pot.
  • Gimmie Elixer!: You may roll twice when trading items with the magic pot, and take the better result.
  • Lid and Sword: While riding in the pot, you may use the lid as a heavy shield. This may be enhanced separately as a shield.
  • Spirit Seal: If you slay a incorporeal creature or outsider with the pot, you may instead absorb them inside the pot sealing the lid as you do. If you are riding the pot, you are ejected at this time. The spirit remains until the pot is unsealed, from which it must make a Will save (DC 10 + 1/2 HD + your highest ability modifier) or be forced to serve (as an iron flask) for 10 minutes. A creature cannot be resealed in the same magic pot for 24 hours.
  • TK Potmanship: You can control the movement of your pot even when not riding it. As long as it is within your reach, you may wield it as a two-handed exotic weapon that does 1d10, 20/x2 damage and move it anywhere within reach with no more effort than using your hands. You can hold, but not wield items in your actual hands.



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Eiji-kun's Homebrew (5609 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou can fight with a magic pot as a weapon. +
TitleMagic Pot Fighting +
TypeFighter + and Tactical +