Magic Missile Sentry (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-6-14
Status: Complete
Editing: Clarity edits only please
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Magic Missile Sentry
Evocation [Force]
Level: Ki Master 4, Sorcerer/Wizard 4
Components: V, S, M
Casting time: 1 standard action
Range: 0 ft
Effect: One magic missile sentry
Duration: 10 minute/level (D)
Saving Throw: None
Spell Resistance: See text

Sentry here! ...abjurer's dispellin' mah sentry!

You create a glowing sphere of magic which floats in place and fires magic missile spells in your stead. It casts magic missile at your caster level −2 from its position, and fires all missiles at the closest enemy each round. It has its own spot and listen checks (with a bonus equal to your caster level), darkvision 60 ft, low-light vision, and may be fooled by illusions. It can be directed to fire at a specific target as a move action. It cannot be damaged, but it may be dispelled.

A caster who is adjacent to one of his sentries may use a move action to give it an additional missile this round, even if it is over five missiles. Thus a caster level 11th magic missile sentry can fire up to 7 missiles if the caster uses two move actions to boost it.

Material Component: A small wooden replica of a turret.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorForce +
Identifier3.5e Spell +
LevelKi Master 4 + and Sorcerer/Wizard 4 +
RangeOther +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolEvocation +
SummaryCreate a glowing sentry which fires magic missile spells in your stead. +
TitleMagic Missile Sentry +