Magic Missile Sentry (3.5e Spell)
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Evocation [Force] | |
Level: | Ki Master 4, Sorcerer/Wizard 4 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | 0 ft |
Effect: | One magic missile sentry |
Duration: | 10 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | See text |
Sentry here! ...abjurer's dispellin' mah sentry!
You create a glowing sphere of magic which floats in place and fires magic missile spells in your stead. It casts magic missile at your caster level −2 from its position, and fires all missiles at the closest enemy each round. It has its own spot and listen checks (with a bonus equal to your caster level), darkvision 60 ft, low-light vision, and may be fooled by illusions. It can be directed to fire at a specific target as a move action. It cannot be damaged, but it may be dispelled.
A caster who is adjacent to one of his sentries may use a move action to give it an additional missile this round, even if it is over five missiles. Thus a caster level 11th magic missile sentry can fire up to 7 missiles if the caster uses two move actions to boost it.
Material Component: A small wooden replica of a turret.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Force + |
Identifier | 3.5e Spell + |
Level | Ki Master 4 + and Sorcerer/Wizard 4 + |
Range | Other + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Evocation + |
Summary | Create a glowing sentry which fires magic missile spells in your stead. + |
Title | Magic Missile Sentry + |