Hit: 2d4 + 6 untyped and poison damage or 2d6 + 14 untyped and poison damage on a critical. The target takes ongoing 5 poison damage, and a -2 penalty to all attack and damage rolls (save ends both).
Psychic Assault (Standard; At-Will; Recharge or when first blooded) ♦ Psychic
Attack: Area 1 within 10 squares (all enemies in area); +14 vs. Will
Hit: 1d8 + 6 Psychic damage and the target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of Cancilla's next turn.
Special: Cancilla can use Psychic Assault while it's depleted. If he does, the target grants combat advantage and takes a -2 penalty to attacks roll instead of becoming dazed (save ends both). On a miss the target grants combat advantage and takes a -2 penalty to attack rolls until the end of Cancilla's next turn.
Mind Thrash (Standard; Recharge or when first bloodied) ♦ Psychic
Attack: Close blast 5 (each creature in blast); +14 vs. Will
Hit: 1d8 + 6 psychic damage and the target is stunned (save ends).
Miss: The target is dazed until the end of Cancilla's next turn.
Break the Will (Standard; Recharge or when first bloodied) ♦ Charm, Psychic
Attack: Ranged 10 (one creature); +14 vs. Will
Hit: The target is dominated (save ends).
Miss: The target is dazed until the end of Cancilla's next turn.
Telepathic Anticipation (Immediate Interrupt or Minor 1/round; At-Will) ♦ Psychic
Trigger: A creature within 10 squares attacks Cancilla.
Attack: Close burst 10 (targeting creature in burst); +14 vs. Will
Hit: The attack misses and the target grants combat advantage to Cancilla until the end of his next turn.
Special: This attack can be used as a minor action versus one creature in the burst. If used in this way, on a hit, the target's next attack against Cancilla automatically misses, and it grants combat advantage to Cancilla until the end of his next turn.
Trait Desperate Overchanneling
When bloodied, Cancilla can gain a +2 power bonus to all attack and damage rolls with the psychic keyword until the beginning of his next turn as a Free Action. If he does, he takes 3 damage that can't be prevented in any way. Saving throws made against effects created by attacks with this bonus take a -2 penalty.
Trait Preternatural Awareness
Cancilla gains a +6 power bonus to his Initiative rolls (factored in). He cannot be surprised.