Great Morningstar (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 5-4-10
Status: Complete
Editing: Clarity edits only please
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Great Morningstar

Martial Two-Handed Melee

Cost: 50 gp
Damage (Small): 1d10
Damage (Medium)1: 2d6
Critical: 20/x2
Weight2: 12 lbs
Type3: Piercing and Bludgeoning
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A larger and more intimidating version of the already dangerous morningstar, the great morningstar has the balance altered for maximum delivery, though it does make it slightly more difficult to use. Feats which apply to the morningstar also apply to the great morningstar.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassMelee +
Cost50 gp +
Critical20/x2 +
Damage2d6 +
Damage TypePiercing + and Bludgeoning +
Hardness10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range+
RatingUndiscussed +
SizeTwo-Handed +
TitleGreat Morningstar +
Weight12 +