Erinyes (5e24)
a.k.a. Furies
| Erinyes [1][2] | |||||||||||||||||||||||||||||||||||||||||||
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| Medium Fiend (Devils), Lawful Evil | |||||||||||||||||||||||||||||||||||||||||||
| AC: 18Initiative: +3 (13) | |||||||||||||||||||||||||||||||||||||||||||
| HP: 178 (21d8+84) | |||||||||||||||||||||||||||||||||||||||||||
| Speed: 30 ft., Fly 60 ft. | |||||||||||||||||||||||||||||||||||||||||||
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| Skills: Perception +6, Persuasion +8 | |||||||||||||||||||||||||||||||||||||||||||
| Resistances: Cold | |||||||||||||||||||||||||||||||||||||||||||
| Immunities: Fire, Poison; Poisoned | |||||||||||||||||||||||||||||||||||||||||||
| Senses: Truesight 120 ft., Passive Perception 16 | |||||||||||||||||||||||||||||||||||||||||||
| Languages: Infernal; telepathy 120 ft. | |||||||||||||||||||||||||||||||||||||||||||
| CR: 12 (XP 8,400; PB +4) | |||||||||||||||||||||||||||||||||||||||||||
TraitsDiabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells. ActionsMultiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope. ReactionsParry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss. | |||||||||||||||||||||||||||||||||||||||||||
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[2] Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils’ armored exteriors, and erinyes ensure that those who do can never speak of what they’ve seen.
Erinyes often serve archdevils and guard the order of the Nine Hells against trespassers and escapees. Although they’re prone to wrathful outbursts, erinyes cooperate well with other devils. They sometimes hunt in trios with other erinyes, forging infamous reputations for themselves.
When not in the service of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them.
Unofficial Description: Devil with sword and magic rope.
Found in AdventuresEdit
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Sources and NotesEdit
- ↑ Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 280. Licensed: CC-BY
- ↑ 2.0 2.1 Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 114. Licensed: © Wizards of the Coast.
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].