Duskken (5e NPC Template)
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Subtract 1 from all Ability scores (to a minimum of 8), then apply the following adjustments and abilities to the NPC:
Epperi:
Dex +1 Con +1 Int +1 Damage Vulnerabilities={{srd5lc|Radiant}} Damage Resistances={{srd5lc|Necrotic}}, {{srd5lc|Poison}} Skills= proficiency with 1 of: {{SRD5|Arcana}}, {{SRD5|Investigation}}, or {{SRD5|Nature}} Senses={{srd5lc|Darkvision}} 60' {{5e Ability|Shadewalk (1/Day)|While in {{srd5lc|Dim Light}} or {{srd5lc|Darkness}} the duskken may use a {{srd5lc|Bonus Action}} to {{srd5lc|Disengage}} and can move through spaces as narrow as 1 inch wide without {{srd5lc|Squeeze|squeezing}}.}} {{5e Ability|Shadow Stealth|While in dim light or darkness, they may use a bonus action to use the {{srd5lc|Hide}} action.}} {{5e Ability|Innate Spellcaster|The duskken may cast the following cantrips, using {{SRD5|Intelligence}} as its {{srd5lc|Spellcasting Ability}}, without material components: ''{{srd5lc|Thaumaturgy}}, {{srd5lc|Light (spell)|light}},'' or ''{{srd5lc|Shadow (spell)|shadow}}''}} {{5e Ability|Undead Heritage|Duskken have {{srd5lc|Resistance}} to {{srd5lc|Necrotic}} and {{srd5lc|Poison}} damage and are {{srd5lc|Vulnerable}} to {{srd5lc|Radiant}} damage.}}
Mubrai:
Dex +1 Con +1 Cha +1 Damage Vulnerabilities={{srd5lc|Radiant}} Damage Resistances={{srd5lc|Necrotic}}, {{srd5lc|Poison}} Skills= proficiency with 1 of: {{SRD5|Deception}}, {{SRD5|Insight}}, {{SRD5|Intimidation}}, {{SRD5|Persuasion}} Senses={{srd5lc|Darkvision}} 60' {{5e Ability|Shadewalk (1/Day)|While in {{srd5lc|Dim Light}} or {{srd5lc|Darkness}} the duskken may use a {{srd5lc|Bonus Action}} to {{srd5lc|Disengage}} and can move through spaces as narrow as 1 inch wide without {{srd5lc|Squeeze|squeezing}}.}} {{5e Ability|Shadow Stealth|While in dim light or darkness, they may use a bonus action to use the {{srd5lc|Hide}} action.}} {{5e Ability|Charismatic|Mubrai have {{srd5lc|Advantage}} in the {{SRD5|Charisma}} {{srd5lc|Saving Throw}}s.}} {{5e Ability|Undead Heritage|Duskken have {{srd5lc|Resistance}} to {{srd5lc|Necrotic}} and {{srd5lc|Poison}} damage and are {{srd5lc|Vulnerable}} to {{srd5lc|Radiant}} damage.}}
Sandbru:
Dex +1 Con +1 Wis +1 Damage Vulnerabilities={{srd5lc|Radiant}} Damage Resistances={{srd5lc|Necrotic}}, {{srd5lc|Poison}} Skills= proficiency with 1 of: {{SRD5|Perception}} or {{SRD5|Stealth}} Senses={{srd5lc|Darkvision}} 60' {{5e Ability|Shadewalk (1/Day)|While in {{srd5lc|Dim Light}} or {{srd5lc|Darkness}} the duskken may use a {{srd5lc|Bonus Action}} to {{srd5lc|Disengage}} and can move through spaces as narrow as 1 inch wide without {{srd5lc|Squeeze|squeezing}}.}} {{5e Ability|Shadow Stealth|While in dim light or darkness, they may use a bonus action to use the {{srd5lc|Hide}} action.}} {{5e Ability|Strong Willed|Sandbru have {{srd5lc|Advantage}} on {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}s.}} {{5e Ability|Undead Heritage|Duskken have {{srd5lc|Resistance}} to {{srd5lc|Necrotic}} and {{srd5lc|Poison}} damage and are {{srd5lc|Vulnerable}} to {{srd5lc|Radiant}} damage.}}