Divine Wind Blade (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 4-3-11
Status: Complete
Editing: Clarity edits only please
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Divine Wind Blade
Dancing Goddess (Strike)
Level: 5
Prerequisite: Need two Dancing Goddess maneuvers
Initiation Action: Standard Action
Range: 60 ft. line, 15 ft. wide
Area: Creatures in 60 ft. line, 15 ft. wide, 60 ft. tall
Duration: Instantaneous
Saving Throw: Reflex half
Your swirling dance becomes more frantic, and before you know it the wind moves in tune with your arms. With a snap you release a swirling tornado which blends your enemies.

You release a rapidly moving cylinder of wind like a tornado, 60 ft. tall and 15 ft. wide., which dashes out 60 ft. away from you before losing strength. The supernatural winds are as sharp as blades, dealing 1d6 points of magical slashing damage or the appropriate alignment per initiator level to all targets (alignment corresponds to user's alignment, true neutrals select one alignment, it cannot be changed afterward). Creatures get a Reflex save (DC 15 + Dex) for half damage.

Regardless of the saving throw, the wind blows away gases as if affected by a gust of wind spell. A Tiny or smaller creature on the ground is knocked down and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Tiny or smaller creature is blown back 2d6×10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting. Small creatures are knocked prone by the force of the wind, or if flying are blown back 1d6×10 feet. Medium creatures are unable to move forward against the force of the wind, or if flying are blown back 1d6×5 feet. Large or larger creatures are not effected because unlike the spell, this maneuver is instantaneous and does not provide penalties beyond its initial use. This maneuver can’t move a creature beyond the limit of its range.

The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.

In addition to the effects noted, a divine wind blade can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.

This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDancing Goddess +
Identifier3.5e Maneuver +
Level5 +
RatingUnrated +
SummarySlash your opponents with a cutting wind. +
TitleDivine Wind Blade +
TypeStrike +