Copper Hawk (5e Monster)
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Copper Hawk [1] | ||||||||||||
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Small Construct (Clockworks), Unaligned | ||||||||||||
Armor Class: 12 | ||||||||||||
Hit Points: 12 (4d4) | ||||||||||||
Speed: 10 ft., fly 60 ft. | ||||||||||||
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Skills: Perception +8, Stealth +4 | ||||||||||||
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine | ||||||||||||
Condition Immunity: charmed, exhaustion, frightened, paralyzed, petrified, poisoned | ||||||||||||
Senses: darkvision 90 ft., passive Perception 18 | ||||||||||||
Languages: understands one language of its creator but can't speak | ||||||||||||
Habitat: Forest, Grassland, Hill, Mountain | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesFlyby. The creature doesn't provoke opportunity attacks when it flies out of an enemy's reach. ActionsMultiattack. The construct can make two talons attacks. |
A copper hawk was created to be the remote eyes and ears of its creator. When the hawk is created a companion "egg" is also created. When the creator (or any creature) holds the egg, the holder can see and hear what the hawk sees and hears.
Individual DesignsEdit
Choose one enhancement and one malfunction randomly:[2]
Clockwork EnhancementsEdit
- Camouflaged.
- Sensors.
- Improved Armor.
- Increased Speed.
- Reinforced Construction.
- Self-Repairing.
- Sturdy Frame.
- Suction.
- Vocal Resonator.
- Water Propulsion.
Clockwork MalfunctionsEdit
- Faulty Sensors.
- Flawed Targeting.
- Ground Fault.
- Imprinting Loop.
- Leaking Lubricant.
- Limited Steering.
- Overactive Sense of Self-Preservation.
- Overheats.
- Rusty Gears.
- Weak Armor.