Consume the Flesh (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 9 |
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Prerequisite: | Four Blood Feast maneuvers |
Initiation Action: | Standard |
Range: | Melee attack |
Target: | One blood bearing creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
This blood... this is mine. This is mine. This is mine too.
Make a melee attack. In addition to normal damage, you deal an additional +1d6 points of damage per initiator level. Any creature reduced to 0 or fewer hit points by this maneuver is killed, entirely consumed into your form, leaving behind only a trace of fine dust. A consumed creature’s equipment is unaffected.
A creature that is partially consumed into your form (that is, a creature that has at least 1 hit point following your use of this maneuver) grants you a number of temporary hit points equal to half the damage you dealt for 1 hour.
A creature that is completely consumed grants you a number of temporary hit points equal to the damage you dealt and a +4 enhancement bonus to each of your ability scores for 1 hour. If the consumed creature knows martial maneuvers, you gain knowledge of one of its maneuvers as a maneuver-like ability for 1 hour. You need to qualify for the stolen maneuver. You gain some semblance of a creature you completely consume for 1 hour, granting you a +10 bonus on Disguise checks made to appear as that creature during that time.
If used again while under the effects of this maneuver, the previous disguise, appearance, and stolen maneuver fades and is replaced by the new consumed creature.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
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