Canon:5e Rule Tip/Jumping Costs Movement
From Dungeons and Dragons Wiki
Rule Tip: Jumping Costs Movement [1]
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.
Sources and Notes[edit]
- ↑ Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider (14 January 2020). UA 2020 Subclasses Part 1. (5e 2014) Wizards of the Coast.